CALL OF CTHULHU ROLEPLAYING] In dim, forgotten recesses of the
world lurk mind-twisting horrors. Through the use of human agents
these horrors work to thwart mankind's destiny.
However, not all of these human agents are willing partners. Many
times have the monsters resorted to subtlety and intrigue to
further their ends, rather than gross displays of sheer
destruction.
Andrew Keetling is one such unwilling agent. A sucessful Boston
businessman, he has disappeared -- held captive in a mansion of
madness.
MANSIONS OF MADNESS is a collection of six independent tales for
"Call of Cthulhu." Set in the 1920s and of varying length and
complexity, these adventures can be planted into an ongoing
campaign as the keeper sees fit. Some can be played in a single
night, others will require several evenings to complete. They can
readily be used as plot twists, interesting diversions, or red
herrings.
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