0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R250 - R500 (2)
  • R500 - R1,000 (2)
  • R2,500 - R5,000 (1)
  • -
Status
Brand

Showing 1 - 5 of 5 matches in All Departments

Game Writing - Narrative Skills for Videogames (Hardcover, 2nd edition): Chris Bateman Game Writing - Narrative Skills for Videogames (Hardcover, 2nd edition)
Chris Bateman
R3,469 Discovery Miles 34 690 Ships in 12 - 19 working days

As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

The Virtuous Cyborg (Paperback): Chris Bateman The Virtuous Cyborg (Paperback)
Chris Bateman
R343 R312 Discovery Miles 3 120 Save R31 (9%) Ships in 9 - 17 working days

ARE YOU A VIRTUOUS CYBORG? You do everything on your smartphone and love it - you are, now and forevermore, a cyborg. But how would you know if you were a good cyborg? Game designer and philosopher Chris Bateman explores cyborg virtue through problems such as cyberbullying, 'fake news', and the indifference of computers to human needs. Bateman reveals our shallow-sightedness in the face of the unfathomable complexity of our cybernetic networks. Critical yet optimistic, The Virtuous Cyborg rises to the challenge of the twenty-first century by asking us to ponder the question of what kind of cyborgs we want to become.

Game Writing - Narrative Skills for Videogames (Paperback, 2nd edition): Chris Bateman Game Writing - Narrative Skills for Videogames (Paperback, 2nd edition)
Chris Bateman
R1,022 R854 Discovery Miles 8 540 Save R168 (16%) Ships in 12 - 19 working days

As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Wikipedia Knows Nothing (Paperback): Chris Bateman Wikipedia Knows Nothing (Paperback)
Chris Bateman
R351 Discovery Miles 3 510 Ships in 10 - 15 working days

What does the Wikipedia know, and how can it know it? More to the point, how can anyone using an anonymously edited source, the contents of which change on a daily basis, know that what they are reading constitutes knowledge? In this provocative challenge to contemporary concepts of objectivity, four figures of knowledge - the Wikipedia, scientific experiments, anonymous peer review, and school education - are investigated in order to question the way we understand the world around us.

Imaginary Games (Paperback): Chris Bateman Imaginary Games (Paperback)
Chris Bateman
R553 Discovery Miles 5 530 Ships in 12 - 19 working days

Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Walton's prop theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a child's game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings, and in this view there can be no question that games are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Walton's prop theory to videogames, board games, collectible card games like Pok mon and Magic: the Gathering, and tabletop role-playing games like Dungeons & Dragons. The book explores the many different fictional worlds that influence the modern world, the ethics of games, and the curious role the imagination plays in everything from religion to science and mathematics.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
The History of the Fleet Marriages…
John Southerden Burn Paperback R454 Discovery Miles 4 540
'The Premier Oboist of Europe' - A…
Geoffrey Burgess Hardcover R2,410 R1,140 Discovery Miles 11 400
History of the Counties of Ayr and…
James Paterson Paperback R572 Discovery Miles 5 720
Our Roots
Bob Chilcott Sheet music R148 Discovery Miles 1 480
Ultimate Movie Instrumental Solo
Bill Galliford Paperback R527 R481 Discovery Miles 4 810
Samuel Barber - A Research and…
Wayne Wentzel Paperback R1,681 Discovery Miles 16 810
Best Of the Beatles
Beatles Book R527 R491 Discovery Miles 4 910
History of Friedrich II of Prussia…
Thomas Carlyle Paperback R730 Discovery Miles 7 300
Financial Mathematics - A Computational…
K. Pereira, N. Modhien, … Paperback R307 Discovery Miles 3 070
Something for Everybody and a Garland…
John Timbs Paperback R574 Discovery Miles 5 740

 

Partners