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Books > Humanities > Philosophy > Topics in philosophy > Aesthetics
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Imaginary Games (Paperback)
Loot Price: R544
Discovery Miles 5 440
You Save: R29
(5%)
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Imaginary Games (Paperback)
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List price R573
Loot Price R544
Discovery Miles 5 440
You Save R29 (5%)
Expected to ship within 18 - 22 working days
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Can games be art? When film critic Roger Ebert claimed in 2010 that
videogames could never be art it was seen as a snub by many gamers.
But from the perspective of philosophy of art this question was
topsy turvey, since according to one of the most influential
theories of representation all art is a game. Kendall Walton's prop
theory explains how we interact with paintings, novels, movies and
other artworks in terms of imaginary games, like a child's game of
make-believe, wherein the artwork acts as a prop prescribing
specific imaginings, and in this view there can be no question that
games are indeed a strange and wonderful form of art. In Imaginary
Games, game designer and philosopher Chris Bateman expands Walton's
prop theory to videogames, board games, collectible card games like
Pok mon and Magic: the Gathering, and tabletop role-playing games
like Dungeons & Dragons. The book explores the many different
fictional worlds that influence the modern world, the ethics of
games, and the curious role the imagination plays in everything
from religion to science and mathematics.
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