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Get up to speed with a series of performance-enhancing coding
techniques and methods that will help you improve the performance
of your Unity applications Key Features Optimize graphically
intensive games using the latest features of Unity such as Entity
Component System (ECS) and the Burst compiler Explore techniques
for solving performance issues with your VR projects Learn best
practices for project organization to save time through an improved
workflow Book DescriptionUnity engine comes with a great set of
features to help you build high-performance games. This Unity book
is your guide to optimizing various aspects of your game
development, from game characters and scripts, right through to
animations. You'll explore techniques for writing better game
scripts and learn how to optimize a game using Unity technologies
such as ECS and the Burst compiler. The book will also help you
manage third-party tooling used with the Unity ecosystem. You'll
also focus on the problems in the performance of large games and
virtual reality (VR) projects in Unity, gaining insights into
detecting performance issues and performing root cause analysis. As
you progress, you'll discover best practices for your Unity C#
script code and get to grips with usage patterns. Later, you'll be
able to optimize audio resources and texture files, along with
effectively storing and using resource files. You'll then delve
into the Rendering Pipeline and learn how to identify performance
problems in the pipeline. In addition to this, you'll learn how to
optimize the memory and processing unit of Unity. Finally, you'll
cover tips and tricks used by Unity professionals to improve the
project workflow. By the end of this book, you'll have developed
the skills you need to build interactive games using Unity and its
components. What you will learn Apply the Unity Profiler to find
bottlenecks in your app, and discover how to resolve them Discover
performance problems that are critical for VR projects and learn
how to tackle them Enhance shaders in an accessible way, optimizing
them with subtle yet effective performance tweaks Use the physics
engine to keep scenes as dynamic as possible Organize, filter, and
compress art assets to maximize performance while maintaining high
quality Use the Mono framework and C# to implement low-level
enhancements that maximize memory usage and prevent garbage
collection Who this book is forThe book is intended for
intermediate Unity game developers who wants to maximize the
performance of their game. The book assumes familiarity with C#
programming.
Master a series of performance-enhancing coding techniques and
methods that help them improve the performance of their Unity3D
applications About This Book * Discover features and techniques to
optimize Unity Engine's CPU cycles, memory usage, and the GPU
throughput of any application * Explore multiple techniques to
solve performance issues with your VR projects * Learn the best
practices for project organization to save time through an improved
workflow Who This Book Is For This book is intended for
intermediate and advanced Unity developers who have experience with
most of Unity's feature-set, and who want to maximize the
performance of their game. Familiarity with the C# language will be
needed. What You Will Learn * Use the Unity Profiler to find
bottlenecks anywhere in your application, and discover how to
resolve them * Implement best practices for C# scripting to avoid
common pitfalls * Develop a solid understanding of the rendering
pipeline, and maximize its performance by reducing draw calls and
avoiding fill rate bottlenecks * Enhance shaders in a way that is
accessible to most developers, optimizing them through subtle yet
effective performance tweaks * Keep your scenes as dynamic as
possible by making the most of the Physics engine * Organize,
filter, and compress your art assets to maximize performance while
maintaining high quality * Discover different kinds of performance
problems that are critical for VR projects and how to tackle them *
Use the Mono Framework and C# to implement low-level enhancements
that maximize memory usage and avoid garbage collection * Get to
know the best practices for project organization to save time
through an improved workflow In Detail Unity is an awesome game
development engine. Through its massive feature-set and
ease-of-use, Unity helps put some of the best processing and
rendering technology in the hands of hobbyists and professionals
alike. This book shows you how to make your games fly with the
recent version of Unity 2017, and demonstrates that high
performance does not need to be limited to games with the biggest
teams and budgets. Since nothing turns gamers away from a game
faster than a poor user-experience, the book starts by explaining
how to use the Unity Profiler to detect problems. You will learn
how to use stopwatches, timers and logging methods to diagnose the
problem. You will then explore techniques to improve performance
through better programming practices. Moving on, you will then
learn about Unity's built-in batching processes; when they can be
used to improve performance, and their limitations. Next, you will
import your art assets using minimal space, CPU and memory at
runtime, and discover some underused features and approaches for
managing asset data. You will also improve graphics, particle
system and shader performance with a series of tips and tricks to
make the most of GPU parallel processing. You will then delve into
the fundamental layers of the Unity3D engine to discuss some issues
that may be difficult to understand without a strong knowledge of
its inner-workings. The book also introduces you to the critical
performance problems for VR projects and how to tackle them. By the
end of the book, you will have learned to improve the development
workflow by properly organizing assets and ways to instantiate
assets as quickly and waste-free as possible via object pooling.
Style and approach This practical book will help readers understand
the essentials of the Unity3D engine and how to build games while
improving the performance of their applications.
Master performance optimization for Unity3D applications with tips
and techniques that cover every aspect of the Unity3D Engine About
This Book * Optimize CPU cycles, memory usage, and GPU throughput
for any Unity3D application * Master optimization techniques across
all Unity Engine features including Scripting, Asset Management,
Physics, Graphics Features, and Shaders * A practical guide to
exploring Unity Engine's many performance-enhancing methods Who
This Book Is For This book is intended for intermediate and
advanced Unity developers who have experience with most of Unity's
feature-set, and who want to maximize the performance of their
game. Familiarity with the C# language will be needed. What You
Will Learn * Use the Unity Profiler to find bottlenecks anywhere in
our application, and discover how to resolve them * Implement
best-practices for C# scripting to avoid common pitfalls * Develop
a solid understanding of the rendering pipeline, and maximize its
performance through reducing draw calls and avoiding fill rate
bottlenecks * Enhance shaders in a way that is accessible to most
developers, optimizing them through subtle yet effective
performance tweaks * Keep our scenes as dynamic as possible by
making the most of the Physics engine * Organize, filter, and
compress our art assets to maximize performance while maintaining
high quality * Pull back the veil on the Mono Framework and the C#
Language to implement low-level enhancements that maximize memory
usage and avoid garbage collection * Get to know the best practices
for project organization to save time through an improved workflow
In Detail Competition within the gaming industry has become
significantly fiercer in recent years with the adoption of game
development frameworks such as Unity3D. Through its massive
feature-set and ease-of-use, Unity helps put some of the best
processing and rendering technology in the hands of hobbyists and
professionals alike. This has led to an enormous explosion of
talent, which has made it critical to ensure our games stand out
from the crowd through a high level of quality. A good user
experience is essential to create a solid product that our users
will enjoy for many years to come. Nothing turns gamers away from a
game faster than a poor user-experience. Input latency, slow
rendering, broken physics, stutters, freezes, and crashes are among
a gamer's worst nightmares and it's up to us as game developers to
ensure this never happens. High performance does not need to be
limited to games with the biggest teams and budgets. Initially, you
will explore the major features of the Unity3D Engine from top to
bottom, investigating a multitude of ways we can improve
application performance starting with the detection and analysis of
bottlenecks. You'll then gain an understanding of possible
solutions and how to implement them. You will then learn everything
you need to know about where performance bottlenecks can be found,
why they happen, and how to work around them. This book gathers a
massive wealth of knowledge together in one place, saving many
hours of research and can be used as a quick reference to solve
specific issues that arise during product development. Style and
approach This book is organized based on the major features of
Unity engine and should be treated as a reference guide. It is
written as a series of investigations into both common and unusual
performance pitfalls, each including a study on why the bottleneck
is causing us problems, and a list of enhancements or features that
can be used to work around them. Differences in effectiveness,
behaviors, or feature-sets between Unity 4.x and Unity 5.x will be
highlighted.
A comprehensive set of straight-forward, easy-to-follow tutorials
in OpenGL and Bullet Physics that will teach you how modern game
physics and 3D graphics work.If you're a beginner or intermediate
programmer with a basic understanding of 3D mathematics, and you
want a stronger foundation in 3D graphics and physics, then this
book is perfect for you! You'll even learn some of the fundamental
concepts in 3D mathematics and software design that lies beneath
them both, discovering some techniques and tricks in graphics and
physics that you can use in any game development project.
A collection of dog photographs from around Salt Lake City and
beyond.
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