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Unity Game Optimization - Enhance and extend the performance of all aspects of your Unity games, 3rd Edition (Paperback, 3rd Revised edition)
Loot Price: R948
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Unity Game Optimization - Enhance and extend the performance of all aspects of your Unity games, 3rd Edition (Paperback, 3rd Revised edition)
Expected to ship within 10 - 15 working days
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Get up to speed with a series of performance-enhancing coding
techniques and methods that will help you improve the performance
of your Unity applications Key Features Optimize graphically
intensive games using the latest features of Unity such as Entity
Component System (ECS) and the Burst compiler Explore techniques
for solving performance issues with your VR projects Learn best
practices for project organization to save time through an improved
workflow Book DescriptionUnity engine comes with a great set of
features to help you build high-performance games. This Unity book
is your guide to optimizing various aspects of your game
development, from game characters and scripts, right through to
animations. You'll explore techniques for writing better game
scripts and learn how to optimize a game using Unity technologies
such as ECS and the Burst compiler. The book will also help you
manage third-party tooling used with the Unity ecosystem. You'll
also focus on the problems in the performance of large games and
virtual reality (VR) projects in Unity, gaining insights into
detecting performance issues and performing root cause analysis. As
you progress, you'll discover best practices for your Unity C#
script code and get to grips with usage patterns. Later, you'll be
able to optimize audio resources and texture files, along with
effectively storing and using resource files. You'll then delve
into the Rendering Pipeline and learn how to identify performance
problems in the pipeline. In addition to this, you'll learn how to
optimize the memory and processing unit of Unity. Finally, you'll
cover tips and tricks used by Unity professionals to improve the
project workflow. By the end of this book, you'll have developed
the skills you need to build interactive games using Unity and its
components. What you will learn Apply the Unity Profiler to find
bottlenecks in your app, and discover how to resolve them Discover
performance problems that are critical for VR projects and learn
how to tackle them Enhance shaders in an accessible way, optimizing
them with subtle yet effective performance tweaks Use the physics
engine to keep scenes as dynamic as possible Organize, filter, and
compress art assets to maximize performance while maintaining high
quality Use the Mono framework and C# to implement low-level
enhancements that maximize memory usage and prevent garbage
collection Who this book is forThe book is intended for
intermediate Unity game developers who wants to maximize the
performance of their game. The book assumes familiarity with C#
programming.
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