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Welcome to Locus-1, a research station on the frontier, using magic
and science to study a strange cosmological phenomenon known only
as the Locus. But the inhabitants of Locus-1 are far from
civilization and they have a problem: pirates, led by a fierce vesk
captain from her starship, the Executioner, terrorize the system
from a hidden base, and the station's Science Council has turned to
the Azlanti Empire for help. Now, deadly aliens are rampaging on
the station, Xenodruids have gone missing, and the Azlanti have
established an android labor camp on a nearby planet. Locus-1 needs
heroes! Will you answer the call, facing both the Executioner and
the Azlanti Empire in battle? The Liberation of Locus-1 is a
complete Starfinder adventure for 4th-level characters written by
Chris Sims and featuring strange new alien creatures, new spells
and equipment, and details on Locus-1 and the surrounding worlds-a
rich setting that will take players many game sessions to fully
explore.
More scattered cards of the mysterious and powerful Harrow deck
known as the Deck of Destiny must be gathered before those who
would use the Harrow's power to alter fate itself for their own
needs can get them first. But this time, the cards come to the
heroes when one of their competitors grows aggressive and attacks
them in their own home. Only by gathering allies, exploring an
ancient ruin, and exploring a corrupted demiplane can the heroes
stand a chance over their latest enemy—a demonic mercenary who's
taken an apocryphal Harrow card as his own identity. “The Destiny
War” is a Pathfinder adventure for four 14th-level characters.
This adventure continues the Stolen Fate Adventure Path, a
three-part monthly campaign in which a band of adventurers are
thrust into the role of the defenders of destiny itself. This
adventure also includes new magical items and treasures to be
discovered, including another 18 powerful cards from the Deck of
Destiny, and a mix of monsters to torment the player characters.
Each monthly full-color softcover Pathfinder Adventure Path volume
contains an in-depth adventure scenario, stats for several new
monsters, and support articles meant to give Game Masters
additional material to expand their campaign. Pathfinder Adventure
Path volumes use the Open Game License and work with both the
Pathfinder RPG and the world’s oldest fantasy RPG.
A practical field guide to the practice of scrum, an agile software
project management methodology.
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