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Each chapter in the book follows a themed approach to creating
materials using the new Blender 2.5 features. As you read through
each chapter you will learn approaches to create materials and
textures. These materials and textures will help you to create a
flawless simulation of real-world objects. You need not read the
chapters in any particular order to learn to use the Blender 3D
suite for materials simulation appropriately. Every recipe in this
book will enable you to create a usable material or texture effect
as well as teaching you techniques that save your time. If you are
a Graphics Designer looking to master the features for materials
and textures to create realistic looking models in Blender, then
this book is for you. It can be read by both beginners and
experienced Blender users; however, prior understanding of object
creation and manipulation in Blender would be an advantage. This is
a must-read for Blender users who want to learn the concepts and at
the same time experiment with the different Blender Material and
texture functions.
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