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Evolutionary Computation for Modeling and Optimization (Hardcover, 2006 ed.): Daniel Ashlock Evolutionary Computation for Modeling and Optimization (Hardcover, 2006 ed.)
Daniel Ashlock
R2,760 R1,796 Discovery Miles 17 960 Save R964 (35%) Ships in 12 - 19 working days

'Evolutionary Computation for Optimization and Modelling' is an introduction to evolutionary computation, selectionist algorithms that operate on populations of structures. It includes over 100 experiments and over 700 homework problems that introduce the topic with an application-oriented approach.

Evolutionary Computation for Modeling and Optimization (Paperback, Softcover reprint of hardcover 1st ed. 2006): Daniel Ashlock Evolutionary Computation for Modeling and Optimization (Paperback, Softcover reprint of hardcover 1st ed. 2006)
Daniel Ashlock
R1,608 Discovery Miles 16 080 Ships in 10 - 15 working days

Concentrates on developing intuition about evolutionary computation and problem solving skills and tool sets.

Lots of applications and test problems, including a biotechnology chapter.

Mathematical Problem Factories - Almost Endless Problem Generation (Paperback): Andrew McEachern, Daniel Ashlock Mathematical Problem Factories - Almost Endless Problem Generation (Paperback)
Andrew McEachern, Daniel Ashlock
R1,497 Discovery Miles 14 970 Ships in 10 - 15 working days

A problem factory consists of a traditional mathematical analysis of a type of problem that describes many, ideally all, ways that the problems of that type can be cast in a fashion that allows teachers or parents to generate problems for enrichment exercises, tests, and classwork. Some problem factories are easier than others for a teacher or parent to apply, so we also include banks of example problems for users. This text goes through the definition of a problem factory in detail and works through many examples of problem factories. It gives banks of questions generated using each of the examples of problem factories, both the easy ones and the hard ones. This text looks at sequence extension problems (what number comes next?), basic analytic geometry, problems on whole numbers, diagrammatic representations of systems of equations, domino tiling puzzles, and puzzles based on combinatorial graphs. The final chapter previews other possible problem factories.

An Introduction to Proofs with Set Theory (Paperback): Daniel Ashlock, Colin Lee An Introduction to Proofs with Set Theory (Paperback)
Daniel Ashlock, Colin Lee
R1,896 Discovery Miles 18 960 Ships in 10 - 15 working days

This text is intended as an introduction to mathematical proofs for students. It is distilled from the lecture notes for a course focused on set theory subject matter as a means of teaching proofs. Chapter 1 contains an introduction and provides a brief summary of some background material students may be unfamiliar with. Chapters 2 and 3 introduce the basics of logic for students not yet familiar with these topics. Included is material on Boolean logic, propositions and predicates, logical operations, truth tables, tautologies and contradictions, rules of inference and logical arguments. Chapter 4 introduces mathematical proofs, including proof conventions, direct proofs, proof-by-contradiction, and proof-by-contraposition. Chapter 5 introduces the basics of naive set theory, including Venn diagrams and operations on sets. Chapter 6 introduces mathematical induction and recurrence relations. Chapter 7 introduces set-theoretic functions and covers injective, surjective, and bijective functions, as well as permutations. Chapter 8 covers the fundamental properties of the integers including primes, unique factorization, and Euclid's algorithm. Chapter 9 is an introduction to combinatorics; topics included are combinatorial proofs, binomial and multinomial coefficients, the Inclusion-Exclusion principle, and counting the number of surjective functions between finite sets. Chapter 10 introduces relations and covers equivalence relations and partial orders. Chapter 11 covers number bases, number systems, and operations. Chapter 12 covers cardinality, including basic results on countable and uncountable infinities, and introduces cardinal numbers. Chapter 13 expands on partial orders and introduces ordinal numbers. Chapter 14 examines the paradoxes of naive set theory and introduces and discusses axiomatic set theory. This chapter also includes Cantor's Paradox, Russel's Paradox, a discussion of axiomatic theories, an exposition on Zermelo-Fraenkel Set Theory with the Axiom of Choice, and a brief explanation of Goedel's Incompleteness Theorems.

Fast Start Integral Calculus (Paperback): Daniel Ashlock Fast Start Integral Calculus (Paperback)
Daniel Ashlock
R1,093 Discovery Miles 10 930 Ships in 10 - 15 working days

This book introduces integrals, the fundamental theorem of calculus, initial value problems, and Riemann sums. It introduces properties of polynomials, including roots and multiplicity, and uses them as a framework for introducing additional calculus concepts including Newton's method, L'Hopital's Rule, and Rolle's theorem. Both the differential and integral calculus of parametric, polar, and vector functions are introduced. The book concludes with a survey of methods of integration, including u-substitution, integration by parts, special trigonometric integrals, trigonometric substitution, and partial fractions.

Fast Start Differential Calculus (Paperback): Daniel Ashlock Fast Start Differential Calculus (Paperback)
Daniel Ashlock
R1,105 Discovery Miles 11 050 Ships in 10 - 15 working days

This book reviews the algebraic prerequisites of calculus, including solving equations, lines, quadratics, functions, logarithms, and trig functions. It introduces the derivative using the limit-based definition and covers the standard function library and the product, quotient, and chain rules. It explores the applications of the derivative to curve sketching and optimization and concludes with the formal definition of the limit, the squeeze theorem, and the mean value theorem.

Exploring Representation in Evolutionary Level Design (Paperback): Daniel Ashlock Exploring Representation in Evolutionary Level Design (Paperback)
Daniel Ashlock
R1,493 Discovery Miles 14 930 Ships in 10 - 15 working days

Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs search-based algorithms to accomplish automatic content generation. This book presents a number of different techniques for search-based automatic content generation where the search algorithm is an evolutionary algorithm. The chapters treat puzzle design, the creation of small maps or mazes, the use of L-systems and a generalization of L-system to create terrain maps, the use of cellular automata to create maps, and, finally, the decomposition of the design problem for large, complex maps culminating in the creation of a map for a fantasy game module with designersupplied content and tactical features. The evolutionary algorithms used for the different types of content are generic and similar, with the exception of the novel sparse initialization technique are presented in Chapter 2. The points where the content generation systems vary are in the design of their fitness functions and in the way the space of objects being searched is represented. A large variety of different fitness functions are designed and explained, and similarly radically different representations are applied to the design of digital objects all of which are, essentially, maps for use in games.

On the Design of Game-Playing Agents (Paperback): Eun-Youn Kim, Daniel Ashlock On the Design of Game-Playing Agents (Paperback)
Eun-Youn Kim, Daniel Ashlock
R1,504 Discovery Miles 15 040 Ships in 10 - 15 working days

Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artifical intelligences. Evolved agents also permit us to explore the strategy space of mathematical games like Prisoner's Dilemma and Rock-Paper-Scissors. This book summarizes, explores, and extends recent work showing that there are many unsuspected factors that must be controlled in order to create a plausible or useful set of agents for modeling cooperation and conflict, deal making, or other social behaviors. The book also provides a proposal for an agent training protocol that is intended as a step toward being able to train humaniform agents-in other words, agents that plausibly model human behavior.

Fast Start Calculus for Integrated Physics 4th Edition (Paperback): Daniel Ashlock Fast Start Calculus for Integrated Physics 4th Edition (Paperback)
Daniel Ashlock
R1,267 Discovery Miles 12 670 Ships in 10 - 15 working days
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