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State of the Art in Computer Graphics - Aspects of Visualization (Hardcover, 1994 ed.): David F. Rogers, Rae Earnshaw State of the Art in Computer Graphics - Aspects of Visualization (Hardcover, 1994 ed.)
David F. Rogers, Rae Earnshaw
R4,344 Discovery Miles 43 440 Ships in 12 - 17 working days

State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaintance with a particular topic area sufficient to apply that knowledge in the context of solving current problems. The volume is organized into four chapters - Visualization of Data, Modeling, Virtual Reality Techniques, and Hardware Architectures for Visualization. In the first chapter, Val Watson and Pamela Walatka address the visual aspects of fluid dynamic computations. They discuss algorithms for function-mapped surfaces and cutting planes, isosurfaces, particle traces, and topology extractions. They point out that current visualization systems are limited by low information transfer bandwidth, poor response to viewing and model accuracy modification requests, mismatches between model rendering and human cognitive capabilities, and ineffective interactive tools. However, Watson and Walatka indicate that proposed systems will correct most of these problems.

State of the Art in Computer Graphics - Visualization and Modeling (Hardcover, 1991 ed.): David F. Rogers, Rae Earnshaw State of the Art in Computer Graphics - Visualization and Modeling (Hardcover, 1991 ed.)
David F. Rogers, Rae Earnshaw
R2,857 Discovery Miles 28 570 Ships in 10 - 15 working days

Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.

Computer Graphics Techniques - Theory and Practice (Hardcover, 1990 ed.): David F. Rogers, Rae Earnshaw Computer Graphics Techniques - Theory and Practice (Hardcover, 1990 ed.)
David F. Rogers, Rae Earnshaw
R2,914 Discovery Miles 29 140 Ships in 10 - 15 working days

In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.

State of the Art in Computer Graphics - Aspects of Visualization (Paperback, Softcover reprint of the original 1st ed. 1994):... State of the Art in Computer Graphics - Aspects of Visualization (Paperback, Softcover reprint of the original 1st ed. 1994)
David F. Rogers, Rae Earnshaw
R4,238 Discovery Miles 42 380 Ships in 10 - 15 working days

State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaintance with a particular topic area sufficient to apply that knowledge in the context of solving current problems. The volume is organized into four chapters - Visualization of Data, Modeling, Virtual Reality Techniques, and Hardware Architectures for Visualization. In the first chapter, Val Watson and Pamela Walatka address the visual aspects of fluid dynamic computations. They discuss algorithms for function-mapped surfaces and cutting planes, isosurfaces, particle traces, and topology extractions. They point out that current visualization systems are limited by low information transfer bandwidth, poor response to viewing and model accuracy modification requests, mismatches between model rendering and human cognitive capabilities, and ineffective interactive tools. However, Watson and Walatka indicate that proposed systems will correct most of these problems.

Computer Graphics Techniques - Theory and Practice (Paperback, Softcover reprint of the original 1st ed. 1990): David F.... Computer Graphics Techniques - Theory and Practice (Paperback, Softcover reprint of the original 1st ed. 1990)
David F. Rogers, Rae Earnshaw
R2,864 Discovery Miles 28 640 Ships in 10 - 15 working days

In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.

Techniques for Computer Graphics (Paperback, Softcover reprint of the original 1st ed. 1987): David F. Rogers, Rae Earnshaw Techniques for Computer Graphics (Paperback, Softcover reprint of the original 1st ed. 1987)
David F. Rogers, Rae Earnshaw
R1,542 Discovery Miles 15 420 Ships in 10 - 15 working days

Reviews 8 key areas which are focal points for current de- velopments. Theseare Design, Modeling, Image Generatiion, Workstations, VLSI, HCI, Graphics Standards, and Electronic Documentation.

State of the Art in Computer Graphics - Visualization and Modeling (Paperback, Softcover reprint of the original 1st ed. 1991):... State of the Art in Computer Graphics - Visualization and Modeling (Paperback, Softcover reprint of the original 1st ed. 1991)
David F. Rogers, Rae Earnshaw
R2,812 Discovery Miles 28 120 Ships in 10 - 15 working days

Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.

Remote Sensing and Geographical Information Systems in Epidemiology, Volume 47 (Paperback): John R. Baker, Ralph Muller, David... Remote Sensing and Geographical Information Systems in Epidemiology, Volume 47 (Paperback)
John R. Baker, Ralph Muller, David Rollinson; Volume editing by S. I. Hay, Sarah E. Randolph, …
R5,216 Discovery Miles 52 160 Ships in 12 - 17 working days

Global problems require global information, which satellites can now provide. With ever more sophisticated control methods being developed for infectious diseases, our ability to map spatial and temporal variation in risk is more important than ever. Only then may we plan control campaigns and deliver novel interventions and remedies where the need is greatest, and sustainable success is most likely. This book presents a comprehensive guide to using the very latest methods of surveillance from satellites, including analysing spatial data within geographical information systems, interpreting complex biological patterns, and predicting risk both today and as it may change in the future. Of all infectious disease systems, those that involve free-living invertebrate vectors or intermediate hosts are most susceptible to changing environmental conditions, and have hitherto received most attention from the marriage of analytical biology with this new space technology. Accordingly, this volume presents detailed case studies on malaria, African trypanosomiasis (sleeping sickness), tick-borne infections and helminths (worms). For those who are unfamiliar with this science, and unsure how to start, the book ends with a chapter of practical advice on where to seek hands-on instruction. The lessons to be learned from these studies are applicable to many other epidemiological and ecological problems that face us today, most significantly the preservation of the world's biodiversity.
Key Features
* Only book to provide a synthesis of complex biology, quantitative analysis, space technology and practical applications, focused on solving real epidemiological problems on a global scale
* Broad scope, with methods relevant to subjects ranging from biodiversity to public health
* Practical advice on relevant courses
* 24 pages of colour plates

An Introduction to NURBS - With Historical Perspective (Hardcover): David F. Rogers An Introduction to NURBS - With Historical Perspective (Hardcover)
David F. Rogers
R1,947 R1,426 Discovery Miles 14 260 Save R521 (27%) Ships in 12 - 17 working days


The latest from a computer graphics pioneer, An Introduction to NURBS is the ideal resource for anyone seeking a theoretical and practical understanding of these very important curves and surfaces. Beginning with Bezier curves, the book develops a lucid explanation of NURBS curves, then does the same for surfaces, consistently stressing important shape design properties and the capabilities of each curve and surface type. Throughout, it relies heavily on illustrations and fully worked examples that will help you grasp key NURBS concepts and deftly apply them in your work. Supplementing the lucid, point-by-point instructions are illuminating accounts of the history of NURBS, written by some of its most prominent figures.


Whether you write your own code or simply want deeper insight into how your computer graphics application works, An Introduction to NURBS will enhance and extend your knowledge to a degree unmatched by any other resource.
* Presents vital information with applications in many different areas: CAD, scientific visualization, animation, computer games, and more.
* Facilitates accessiblity to anyone with a knowledge of first-year undergraduate mathematics.
* Details specific NURBS-based techniques, including making cusps with B-spline curves and conic sections with rational B-spline curves.
* Presents all important algorithms in easy-to-read pseudocode-useful for both implementing them and understanding how they work.
* Provides C-code implementations of worked examples at http: //www.mkp.com/nurbs.
* Includes complete references to additional NURBS resources."

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