![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
Showing 1 - 8 of 8 matches in All Departments
This volume examines the Russo-Japanese War in its military, diplomatic, social, political, economic, and cultural context. Through the use of research from newly opened Russian and little used Japanese sources the editors assert that the Russo-Japanese War was, in fact, World War Zero, the first global conflict in the 20th century. The contributors demonstrate that the Russo-Japanese War, largely forgotten in the aftermath of World War One, actually was a precursor to the catastrophe that engulfed the world less than a decade after the signing of the Treaty of Portsmouth. This study not only further reveals the weaknesses of Imperial Russia but also exhibits Japan as it entered its fateful 20th century. Contributors: Oleg Rudolfovich Airapetov; Boris Vasilevich Ananich; Michael Auslin; Paul A. Bushkovitch; John Bushnell; Frederick R. Dickinson; Tatiana Aleksandrovna Filippova; David Goldfrank; Antti Kujala; Dominic Lieven; Igor Vladimirovich Lukoianov; Pertti Luntinen; Steven Marks; Yoshihisa Tak Matsusaka; David Maclaren Mcdonald; Bruce W. Menning; Edward S. Miller; Ian Nish; Dmitrii Ivanovich Oleinikov; Nicholas Papastratigakis; Paul A. Rodell; Norman E. Saul; Charles Schencking; Barry Scherr; David Schimmelpenninck Van Der Oye; Evgenii Iurevich Sergeev; Naoko Shimazu; Yokote Shinji; John W. Steinberg; Richard Stites; James T. Ulak; David Wolff; Don Wright.
Like Volume one, Volume two of "The Russo-Japanese War in Global Perspective" examines the Russo-Japanese War in its military, diplomatic, social, political, and cultural context. In this volume East Asian contributors focus on the Asian side of the war to flesh out the assertion that the Russo-Japanese War was, in fact, World War Zero, the first global conflict of the 20th century. The contributors demonstrate that the Russo-Japanese War, largely forgotten in the aftermath of World War I, actually was a precursor to the catastrophe that engulfed the world less than a decade after the signing of the Treaty of Portsmouth. This study also helps us better understand Japan as it emerged at the beginning of its fateful 20th century.
In 1898, near the projected intersection of the Chinese Eastern
Railroad (the last leg of the Trans-Siberian) and China's Sungari
River, Russian engineers founded the city of Harbin. Between the
survey of the site and the profound dislocations of the 1917
revolution, Harbin grew into a bustling multiethnic urban center
with over 100,000 inhabitants. In this area of great natural
wealth, Russian, Chinese, Japanese, Korean, and American ambitions
competed and converged, and sometimes precipitated vicious
hostilities.
In 1581 a Cossack raider crossed the Ural Mountains to plunder and claim for Tsar Ivan IV the land called "Sibir" by its Tatar inhabitants. Within half a century, Moscow's reach would extend nearly six thousand miles to the east. Thus Russia has a long history as part of Asia. Does it have a future there as well? Rediscovering Russia in Asia takes the reader on a trans-Siberian expedition to encounter the peoples, cultures, and riches of Russia's eastern expanses. The expert guides are scholars with the language skills and the sense of adventure to explore a "crossroads of civilizations" at long last reopened to the world.
This work presents a trans-Siberian expedition to rediscover the peoples, cultures and riches of Russia's eastern frontiers. It addresses such questions as: who are the people of the region?; have they a distinct culture?; and does the area have a future as part of the Pacific Rim?
Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key Features Explore techniques for implementing shadows using shadow maps and shadow volumes Learn to use GLSL features such as compute, geometry, and tessellation shaders Use GLSL to create a wide variety of modern, realistic visual effects Book DescriptionOpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders. The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications. What you will learn Compile, debug, and communicate with shader programs Use compute shaders for physics, animation, and general computing Learn about features such as shader storage buffer objects and image load/store Utilize noise in shaders and learn how to use shaders in animations Use textures for various effects including cube maps for reflection or refraction Understand physically based reflection models and the SPIR-V Shader binary Learn how to create shadows using shadow maps or shadow volumes Create particle systems that simulate smoke, fire, and other effects Who this book is forIf you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.
OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. This guide provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it.
|
You may like...
Postcolonial African anthropologies
Rosabelle Boswell, Francis Nyamnjoh
Paperback
Dark Silicon and Future On-chip Systems…
Suyel Namasudra, Hamid Sarbazi-Azad
Hardcover
R3,940
Discovery Miles 39 400
|