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This work presents a trans-Siberian expedition to rediscover the
peoples, cultures and riches of Russia's eastern frontiers. It
addresses such questions as: who are the people of the region?;
have they a distinct culture?; and does the area have a future as
part of the Pacific Rim?
In 1898, near the projected intersection of the Chinese Eastern
Railroad (the last leg of the Trans-Siberian) and China's Sungari
River, Russian engineers founded the city of Harbin. Between the
survey of the site and the profound dislocations of the 1917
revolution, Harbin grew into a bustling multiethnic urban center
with over 100,000 inhabitants. In this area of great natural
wealth, Russian, Chinese, Japanese, Korean, and American ambitions
competed and converged, and sometimes precipitated vicious
hostilities.
Drawing on the archives, both central and local, of seven
countries, this history of Harbin presents multiple perspectives on
Imperial Russia's only colony. The Russian authorities at Harbin
and their superiors in St. Petersburg intentionally created an
urban environment that was tolerant not only toward their Chinese
host, but also toward different kinds of "Russians." For example,
in no other city of the Russian Empire were Jews and Poles, who
were numerous in Harbin, encouraged to participate in municipal
government. The book reveals how this liberal Russian policy
changed the face and fate of Harbin.
As the history of Harbin unfolds, the narrative covers a wide range
of historiographic concerns from several national histories. These
include: the role of the Russian finance minister Witte, the
building of the Trans-Siberian Railroad, the origins of Stolypin's
reforms, the development of Siberia and the Russian Far East, the
1905 Revolution, the use of ethnicity as a tool of empire,
civil-military conflict, strategic area studies, Chinese
nationalism, the Japanese decision for war against the Russians,
Korean nationalism in exile, and the rise of the soybean as an
international commodity. In all these concerns, Harbin was a
vibrant source of creative, unorthodox policy and turbulent
economic and political claims.
Over 70 recipes that cover advanced techniques for 3D programming
such as lighting, shading, textures, particle systems, and image
processing with OpenGL 4.6 Key Features Explore techniques for
implementing shadows using shadow maps and shadow volumes Learn to
use GLSL features such as compute, geometry, and tessellation
shaders Use GLSL to create a wide variety of modern, realistic
visual effects Book DescriptionOpenGL 4 Shading Language Cookbook,
Third Edition provides easy-to-follow recipes that first walk you
through the theory and background behind each technique, and then
proceed to showcase and explain the GLSL and OpenGL code needed to
implement them. The book begins by familiarizing you with
beginner-level topics such as compiling and linking shader
programs, saving and loading shader binaries (including SPIR-V),
and using an OpenGL function loader library. We then proceed to
cover basic lighting and shading effects. After that, you'll learn
to use textures, produce shadows, and use geometry and tessellation
shaders. Topics such as particle systems, screen-space ambient
occlusion, deferred rendering, depth-based tessellation, and
physically based rendering will help you tackle advanced topics.
OpenGL 4 Shading Language Cookbook, Third Edition also covers
advanced topics such as shadow techniques (including the two of the
most common techniques: shadow maps and shadow volumes). You will
learn how to use noise in shaders and how to use compute shaders.
The book provides examples of modern shading techniques that can be
used as a starting point for programmers to expand upon to produce
modern, interactive, 3D computer-graphics applications. What you
will learn Compile, debug, and communicate with shader programs Use
compute shaders for physics, animation, and general computing Learn
about features such as shader storage buffer objects and image
load/store Utilize noise in shaders and learn how to use shaders in
animations Use textures for various effects including cube maps for
reflection or refraction Understand physically based reflection
models and the SPIR-V Shader binary Learn how to create shadows
using shadow maps or shadow volumes Create particle systems that
simulate smoke, fire, and other effects Who this book is forIf you
are a graphics programmer looking to learn the GLSL shading
language, this book is for you. A basic understanding of 3D
graphics and programming experience with C++ are required.
OpenGL Shading Language (GLSL) is a programming language used for
customizing parts of the OpenGL graphics pipeline that were
formerly fixed-function, and are executed directly on the GPU. It
provides programmers with unprecedented flexibility for
implementing effects and optimizations utilizing the power of
modern GPUs. With Version 4, the language has been further refined
to provide programmers with greater power and flexibility, with new
stages such as tessellation and compute. This guide provides
easy-to-follow examples that first walk you through the theory and
background behind each technique, and then go on to provide and
explain the GLSL and OpenGL code needed to implement it.
Knotcher Land is a novel about a race of beings that are in
conflict with each other and the planet they inhabit. The origin of
these beings in Knotcher Land is a mystery. A natural kingdom on
the planet considers them too dangerous to stay, and demands that
they leave or perish. In spite of the beings' advanced intelligence
and technology, the natural kingdom prevails, and forces a showdown
and departure.
In 1581 a Cossack raider crossed the Ural Mountains to plunder and
claim for Tsar Ivan IV the land called "Sibir" by its Tatar
inhabitants. Within half a century, Moscow's reach would extend
nearly six thousand miles to the east. Thus Russia has a long
history as part of Asia. Does it have a future there as well?
Rediscovering Russia in Asia takes the reader on a trans-Siberian
expedition to encounter the peoples, cultures, and riches of
Russia's eastern expanses. The expert guides are scholars with the
language skills and the sense of adventure to explore a "crossroads
of civilizations" at long last reopened to the world.
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