OpenGL Shading Language (GLSL) is a programming language used for
customizing parts of the OpenGL graphics pipeline that were
formerly fixed-function, and are executed directly on the GPU. It
provides programmers with unprecedented flexibility for
implementing effects and optimizations utilizing the power of
modern GPUs. With Version 4, the language has been further refined
to provide programmers with greater power and flexibility, with new
stages such as tessellation and compute. This guide provides
easy-to-follow examples that first walk you through the theory and
background behind each technique, and then go on to provide and
explain the GLSL and OpenGL code needed to implement it.
General
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