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Books > Computing & IT > Applications of computing > Computer modelling & simulation

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OpenGL 4 Shading Language Cookbook - (Paperback, 2nd edition) Loot Price: R1,634
Discovery Miles 16 340
OpenGL 4 Shading Language Cookbook - (Paperback, 2nd edition): David Wolff

OpenGL 4 Shading Language Cookbook - (Paperback, 2nd edition)

David Wolff

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Loot Price R1,634 Discovery Miles 16 340 | Repayment Terms: R153 pm x 12*

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OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. This guide provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it.

General

Imprint: Packt Publishing Limited
Country of origin: United Kingdom
Release date: December 2013
First published: December 2013
Authors: David Wolff
Dimensions: 235 x 191 x 22mm (L x W x T)
Format: Paperback
Pages: 394
Edition: 2nd edition
ISBN-13: 978-1-78216-702-0
Categories: Books > Computing & IT > Applications of computing > Computer modelling & simulation
Books > Computing & IT > Computer software packages > Computer graphics software > General
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LSN: 1-78216-702-1
Barcode: 9781782167020

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