0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R2,500 - R5,000 (2)
  • -
Status
Brand

Showing 1 - 2 of 2 matches in All Departments

Subconscious Learning via Games and Social Media (Hardcover, 2015 ed.): Olga Sourina, David Wortley, Seong-Dong Kim Subconscious Learning via Games and Social Media (Hardcover, 2015 ed.)
Olga Sourina, David Wortley, Seong-Dong Kim
R3,661 R3,221 Discovery Miles 32 210 Save R440 (12%) Ships in 12 - 17 working days

This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.

Subconscious Learning via Games and Social Media (Paperback, Softcover reprint of the original 1st ed. 2015): Olga Sourina,... Subconscious Learning via Games and Social Media (Paperback, Softcover reprint of the original 1st ed. 2015)
Olga Sourina, David Wortley, Seong-Dong Kim
R3,196 Discovery Miles 31 960 Ships in 10 - 15 working days

This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Braai
Reuben Riffel Paperback R495 R359 Discovery Miles 3 590
STEM Activity: Sensational Science
Steph Clarkson Paperback  (4)
R246 R202 Discovery Miles 2 020
Bestway Inflatable Donut Ring
R120 R105 Discovery Miles 1 050
Cable Guys Controller and Smartphone…
R399 R359 Discovery Miles 3 590
Alcolin Cold Glue (500ml)
R101 Discovery Miles 1 010
Loot
Nadine Gordimer Paperback  (2)
R383 R310 Discovery Miles 3 100
Loot
Nadine Gordimer Paperback  (2)
R383 R310 Discovery Miles 3 100
Casio LW-200-7AV Watch with 10-Year…
R999 R884 Discovery Miles 8 840
Elecstor 18W In-Line UPS (Black)
R999 R404 Discovery Miles 4 040
Loot
Nadine Gordimer Paperback  (2)
R383 R310 Discovery Miles 3 100

 

Partners