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Subconscious Learning via Games and Social Media (Hardcover, 2015 ed.)
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Subconscious Learning via Games and Social Media (Hardcover, 2015 ed.)
Series: Gaming Media and Social Effects
Expected to ship within 12 - 17 working days
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This book provides a detailed update on the applications of Serious
Games in Healthcare and Education sector. In short, it provides an
all rounded research and industry updates about the current and
future advances in this area. These are the two sectors that are
developing rapidly with direct applications of serious games. With
advances in technologies and a new perspective on patient
engagement and public expectations, the healthcare sector is
increasingly turning to serious games to solve problems.
Subconscious Learning via Games and Social Media will share expert
opinions on the development and application of game technologies
for health-related serious games. Our commercial and non-commercial
expert comes from different aspects of the healthcare system from
clinicians to therapist. The scope ranges from population health to
specific medical domain applications. In the education sector,
digital games have a great potential to improve learning of both
adults and children. It is important to understand how to design
games that could create long term behavioral change rather than
short term alterations. In these chapters, we discuss how the
serious games should be designed and deployed for both adults and
children.
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