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Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
This book presents an overview of the emerging field of emotion in
videogame soundtracking. The emotional impact of music has been
well-documented, particularly when used to enhance the impact of a
multimodal experience, such as combining images with audio as found
in the videogames industry. Soundtracking videogames presents a
unique challenge compared to traditional composition (for example
film music) in that the narrative of gameplay is non-linear -
Player dependent actions can change the narrative and thus the
emotional characteristics required in the soundtrack. Historical
approaches to emotion measurement, and the musical feature mapping
and music selection that might be used in video game soundtracking
are outlined, before a series of cutting edge examples are given.
These examples include algorithmic composition techniques,
automated emotion matching from biosensors, motion capture
techniques, emotionally-targeted speech synthesis and signal
processing, and automated repurposing of existing music (for
example from a players own library). The book concludes with some
possibilities for the future.
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Metropolis and Region (Hardcover)
Otis Dudley Duncan, William Richard Scott, Stanley Lieberson, Beverly Davis Duncan, Hal H Winsborough
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R3,780
Discovery Miles 37 800
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Ships in 12 - 17 working days
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First Published in 2011. Routledge is an imprint of Taylor &
Francis, an informa company.
This introduction to the New Testament orients readers to each
book's theology, key themes, and overall message from a Reformed,
covenantal, and redemptive-historical perspective-equipping readers
to study and teach the New Testament with clarity.
This book presents an overview of the emerging field of emotion in
videogame soundtracking. The emotional impact of music has been
well-documented, particularly when used to enhance the impact of a
multimodal experience, such as combining images with audio as found
in the videogames industry. Soundtracking videogames presents a
unique challenge compared to traditional composition (for example
film music) in that the narrative of gameplay is non-linear -
Player dependent actions can change the narrative and thus the
emotional characteristics required in the soundtrack. Historical
approaches to emotion measurement, and the musical feature mapping
and music selection that might be used in video game soundtracking
are outlined, before a series of cutting edge examples are given.
These examples include algorithmic composition techniques,
automated emotion matching from biosensors, motion capture
techniques, emotionally-targeted speech synthesis and signal
processing, and automated repurposing of existing music (for
example from a players own library). The book concludes with some
possibilities for the future.
Equip your students for success with complete support for the
latest Cambridge AS & A Level English Language syllabus (9093),
for examination from 2021. Written by Cambridge examiners, the
accessible, exam-focused approach embeds complex language skills
and is packed with exam guidance, including support for the new
Paper 3. Firmly instilling the analysis and application skills key
to exam success, it includes practical guidance on how to develop
and progress these capabilities. Plus, prepare students for future
study with comprehensive coverage of trickier topics such as
interpreting qualitative data and comparative commentary. Support
students' learning with guided answers to Student Book activities
on the accompanying support site.
Equip your students for success with complete support for the
latest Cambridge AS & A Level English Language syllabus (9093),
for examination from 2021. Written by Cambridge examiners, the
accessible, exam-focused approach embeds complex language skills
and is packed with exam guidance, including support for the new
Paper 3. Firmly instilling the analysis and application skills key
to exam success, it includes practical guidance on how to develop
and progress these capabilities. Plus, prepare students for future
study with comprehensive coverage of trickier topics such as
interpreting qualitative data and comparative commentary. Support
students' learning with guided answers to Student Book activities
on the accompanying support site.
Updated and fully aligned with the Cambridge International AS &
A Level English Language 9093 syllabus for examination 2021. Build
confidence and success with the only exam preparation book for
Cambridge International AS & A Level English Language. Help
students learn how to improve their answers and avoid common
mistakes with step-by-step guides to each exam paper and examiner's
tips throughout. Guided practice will help students master the key
reading, writing and analysis skills required to succeed in this
course. Mark schemes and model answers are at the back of the book,
giving students everything they need to revise and build their
skills.
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