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Emotion in Video Game Soundtracking (Paperback, Softcover reprint of the original 1st ed. 2018)
Loot Price: R3,268
Discovery Miles 32 680
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Emotion in Video Game Soundtracking (Paperback, Softcover reprint of the original 1st ed. 2018)
Series: International Series on Computer Entertainment and Media Technology
Expected to ship within 10 - 15 working days
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This book presents an overview of the emerging field of emotion in
videogame soundtracking. The emotional impact of music has been
well-documented, particularly when used to enhance the impact of a
multimodal experience, such as combining images with audio as found
in the videogames industry. Soundtracking videogames presents a
unique challenge compared to traditional composition (for example
film music) in that the narrative of gameplay is non-linear -
Player dependent actions can change the narrative and thus the
emotional characteristics required in the soundtrack. Historical
approaches to emotion measurement, and the musical feature mapping
and music selection that might be used in video game soundtracking
are outlined, before a series of cutting edge examples are given.
These examples include algorithmic composition techniques,
automated emotion matching from biosensors, motion capture
techniques, emotionally-targeted speech synthesis and signal
processing, and automated repurposing of existing music (for
example from a players own library). The book concludes with some
possibilities for the future.
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