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This book provides an introduction and overview of the rapidly
evolving topics of computer graphics and games, presenting the new
perspectives employed by researchers and the industry, highlighting
the recent empirical findings. Bringing selected papers from the
Eurasia Graphics conference series together, the book aims to
discuss issues, solutions, challenges, and needs for a better
understanding of computer graphics and games. The Games and
Simulation section of this book covers the topics of game user
experience, game narrative, playability heuristics, human computer
interaction and various computer simulations. The Computer Graphics
section deals with 3D modelling, procedural content generation,
visualization, and interaction techniques.
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