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Inspired by Roland Barthes's practice of "semioclasm" in
Mythologies, this book offers a "technoclasm"; a cultural critique
of US narratives, discourses, images, and objects that have
transformed the politics of automation into statements of fact
about the "rise of the robots". Treating automation as an ensemble
of technologies and science fictions, this book foregrounds
automation's ideologies, exaggerations, failures, and
mystifications of the social value of human labor in order to
question accepted and prolific automation mythologies. Jesse
Ramirez offers a study of automation that recognizes automation as
a technosocial project, that uses the tools of cultural studies and
history to investigate the narratives and ideologies that often
implicitly frame the automation debate, and that concretely and
soberly assesses the technologies that have made the headlines. The
case studies featured include some of the most widely cited and
celebrated automatic technologies, such as the Baxter industrial
robot, the self-driving car, and the Watson AI system. An ideal
resource for anyone interested in or studying emerging technology
and society, automation, Marxist cultural theory, cultural studies,
science fiction studies, and the cultural history of technology.
Inspired by Roland Barthes's practice of "semioclasm" in
Mythologies, this book offers a "technoclasm"; a cultural critique
of US narratives, discourses, images, and objects that have
transformed the politics of automation into statements of fact
about the "rise of the robots". Treating automation as an ensemble
of technologies and science fictions, this book foregrounds
automation's ideologies, exaggerations, failures, and
mystifications of the social value of human labor in order to
question accepted and prolific automation mythologies. Jesse
Ramirez offers a study of automation that recognizes automation as
a technosocial project, that uses the tools of cultural studies and
history to investigate the narratives and ideologies that often
implicitly frame the automation debate, and that concretely and
soberly assesses the technologies that have made the headlines. The
case studies featured include some of the most widely cited and
celebrated automatic technologies, such as the Baxter industrial
robot, the self-driving car, and the Watson AI system. An ideal
resource for anyone interested in or studying emerging technology
and society, automation, Marxist cultural theory, cultural studies,
science fiction studies, and the cultural history of technology.
Widely regarded by critics and fans as one of the best games ever
produced for the Sony Playstation, The Last of Us is remarkable for
offering players a narratively rich experience within the
parameters of cultural and gaming genres that often prioritize
frenetic violence by straight white male heroes. The Last of Us is
also a milestone among mainstream, big-budget (AAA) games because
its development team self-consciously intervened in videogames'
historical exclusion of women and girls by creating complex and
agentive female characters. The game's co-protagonist, Ellie, is a
teenage girl who is revealed to be queer in The Last of Us: Left
Behind (DLC, 2014) and The Last of Us II (2020). Yet The Last of Us
also centers Joel, Ellie's fatherly protector. How is patriarchy,
the rule of the father, encoded in rule-based systems like
videogames? How does patriarchal rule become an algorithmic rule
and vice-versa? These questions are at the heart of this book, the
first comprehensive scholarly analysis of the zombie apocalypse/
action-adventure/ third-person shooter videogame The Last of Us
(2013). On the one hand, the book is a close, extended study of The
Last of Us and its themes, genres, procedures, and gameplay. On the
other hand, the book is a post-GamerGate reflection on the
political and ethical possibilities of progressive play in
algorithmic mass culture, of which videogames are now the dominant
form.
After the end, the world will be un-American. This speculation
forms the nucleus of Un-American Dreams, a study of US apocalyptic
science fiction and the cultural politics of disimagined community
in the short century of American superpower, 1945-2001. Between the
atomic attacks on Hiroshima and Nagasaki, which helped to transform
the United States into a superpower and initiated the Cold War, and
the terrorist attacks on the World Trade Center and the Pentagon,
which spelled the Cold War's second death and inaugurated the War
on Terror, apocalyptic science fiction returned again and again to
the scene of America's negation. During the American Century, to
imagine yourself as American and as a participant in a shared
national culture meant disimagining the most powerful nation on the
planet. Un-American Dreams illuminates how George R. Stewart,
Philip K. Dick, George A. Romero, Octavia Butler, and Roland
Emmerich represented the impossibility of reforming American
society and used figures of the end of the world as speculative
pretexts to imagine the utopian possibilities of an un-American
world. The American Century was simultaneously a closure of the
path to utopia and an escape route into apocalyptic science
fiction, the underground into which figures of an alternative
future could be smuggled.
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