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A runaway space station controlled by a rogue AI. A haven for scum,
pirates, slavers and other ne'er-do-wells, squatting amidst the
ruin of the fallen Urlanth Empire, right on the edge of a warzone.
100 shops, services and interesting people for your players to
interact with, and inspiration for hundreds of adventures and many
ideas that can easily be ripped off for other space opera, heavy
metal or OSR science fiction games.
Machinations of the Space Princess is a Science-Fantasy
role-playing game. That means it's very much about style over
substance, mixing science-fiction, magic and psionics in a game
world that owes much more to Metal Hurlant and Star Wars than it
does to 2001 or Bova's Grand Tour. This is a game of strangeness
and fun, of space pirates and beautiful alien princesses, of living
planets and robot hordes, of blasters at noon. This is... Sexy,
sleazy, swords and sci-fi! A full game combining old and new school
thinking, packed with GM and player advice and with simple tools
for creating your own monsters, adversaries, weapons, armour, ships
and alien races.
Alice has suffered the most horrendous kitchen accident and now
finds herself, in pieces, in a horrific underworld. As she travels
through the trash, slime, sewage and detritus she will meet a lot
of strange, yet familiar people, question her own reality and
emerge all the stronger - and stranger - for it.
Aren't we all just a little tired of shiny, brooding, humanised
monsters who just want to be loved? Not in this game, here you will
play Actual Fucking Monsters who do horrible things are hounded and
hunted to the ends of the Earth. Yes, it's fun, just a different
kind.
This companion volume to badly named but well-executed horror RPG
Actual Fucking Monsters is bigger than the original! 120 pages of
content for your Actual Fucking Monsters games, too spicy for
Drivethrurpg.
The Towers of Ar is the first adventure/supplement for Tales of
Gor, the Gorean Roleplaying Game. As an introductory scenario this
supplement presents a relatively simple and easy example of such an
adventure, as well as resources and additional material to improve
your games (and the value of this supplement). This adventure is
designed for a typical group of 4-6 starting characters. It has a
variety of challenges for them to face in order to get players used
to both the system and some of the aspects of Gor that new players
may not be familiar with. This supplement forms the model for
future supplements. An adventure - with resources for the Games
Master - along with additional rules, ideas and thoughts that can
make games better for everyone. Ta Sardar Gor!
The fifth installment in Gorean Adventures for the Tales of Gor RPG
line. This adventure has our adventurers protecting a slaver who
has been marked for assassination by the mysterious black caste.
In this supplement for Tales of Gor you join a rebellious inventor
on a quest for a mythical lost island and city. Will his
technological innovations anger the Priest Kings? Will you fall
afoul of the pirates that ply their trade across the Thassa? What
will you discover beneath the waves, far from the politics and
skulduggery of Civilised Gor? This book also contains information
on a (non-canonical) Farther Isle for you to use as a setting or
base of operations for your player group.
The Silver Cult thrusts the characters into a conspiracy that
threatens to overturn the natural order of Gor and the city of
Tharna. Will they side with the revolutionaries who seek to usurp
the power of that city, or help crush the rebellion? This
supplement also contains rules for slave-breaking and torture, and
for encouraging better roleplay through mechanics. Ta Sardar Gor!
In this adventure for the Tales of Gor roleplaying game, the
characters are charged with investigating peculiar tales of a
golden cave on the fringes of the Northern Forest. This book also
contains Games Master tips for portraying alien mindsets and using
smell in your games, especially with reference to the Priest Kings.
Deadman's Tome presents Final Contact. This volume of galactic
terror features stories that warn of the consequences of bold space
exploration, exploitative mining, venturing too far, and contact
with foreign entities. You see, dear reader, we are not alone, and
the first contact might just be the last!
An RPG based around using words to complete tasks, rather than
using mathematics. Compatible with popular word-tile games and
great for learning spelling and vocabulary in a gun setting.
Derek, Tim and 'Trol' are three ageing rebels, hitting their
fifties. Disillusioned by the way the world has turned out and the
frustration of their teenage dreams of a better life or a
revolution. All they have left are stories of past glory and pints
of cheap beer at one of the last punk-pubs in London. Watching a
riot unfurl on television, to no point and no effect, their
frustration boils over and they decide to do something futile and
stupid, a grand, nihilistic gesture of futility. Comedy, social and
political satire, and frustration all meet in this story of a
'revolutionary caper'
A roleplaying game of (somewhat) superhumans in a fractured
universe, holding back the strangeness from the other side.
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