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The author is a leading expert on teaching history with games and
on historical games studies It offers very practical and specific
suggestions and insights It includes a number of templates for
worskheets, analytical questions and rubrics Updated and added
talking points for the value of historical video games in education
for colleagues, administrators, parents, and students A new
cutting-edge exploration of the features of historical games
including the author's Historical Problem Space framework for
historical game analysis. Extensive discussion of how to use the
Historical Problem Space framework to study games and guide
students in game analysis. A new cutting-edge investigation of the
main genres of historical games and how those genres address
history and academic history content Revised and expanded updated
lesson and unit structures, for introducing students to historical
games through video clips, whole class play, and individual
gameplay Revised and expanded activities and assessments using
current games as examples A fully updated appendix with a current
list of most available history games and the academic standards
they address
The author is a leading expert on teaching history with games and
on historical games studies It offers very practical and specific
suggestions and insights It includes a number of templates for
worskheets, analytical questions and rubrics Updated and added
talking points for the value of historical video games in education
for colleagues, administrators, parents, and students A new
cutting-edge exploration of the features of historical games
including the author's Historical Problem Space framework for
historical game analysis. Extensive discussion of how to use the
Historical Problem Space framework to study games and guide
students in game analysis. A new cutting-edge investigation of the
main genres of historical games and how those genres address
history and academic history content Revised and expanded updated
lesson and unit structures, for introducing students to historical
games through video clips, whole class play, and individual
gameplay Revised and expanded activities and assessments using
current games as examples A fully updated appendix with a current
list of most available history games and the academic standards
they address
This is the story of how some Roman aristocrats grew so competitive
in their political rivalries that they destroyed their Republic, in
the late second to mid-first century BCE. Politics had always been
a fractious game at Rome as aristocratic competitors strove to
outshine one another in elected offices and honours, all ostensibly
in the name of serving the Republic. And for centuries it had
worked - or at least worked for these elite and elitist
competitors. Enemies were defeated, glory was spread round the
ruling class, and the empire of the Republic steadily grew. When
rivalries grew too bitter, when aristocrats seemed headed toward
excessive power, the oligarchy of the Roman Senate would curb its
more competitive members, fostering consensus that allowed the
system the competitive arena for offices and honors, and the
domination of the Senate to continue. But as Rome came to rule much
of the Mediterranean, aristocratic competitions grew too fierce;
the prizes for winning were too great. And so, a series of bitter
rivalries combined with the social and political pressures of the
day to disintegrate the Republic. This is the story of those bitter
rivalries from the senatorial debates of Fabius and Scipio, to the
censorial purges of Cato; from the murders of Tiberius and Gaius
Gracchus, to the ultimate rivalry of Caesar and Pompey. A work of
historical investigation, Rivalries that Destroyed the Roman
Republic introduces readers not only to the story of the Republic's
collapse but the often-scarce and problematic evidence from which
the story of these actors and their struggles is woven.
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