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Showing 1 - 3 of 3 matches in All Departments
The author is a leading expert on teaching history with games and on historical games studies It offers very practical and specific suggestions and insights It includes a number of templates for worskheets, analytical questions and rubrics Updated and added talking points for the value of historical video games in education for colleagues, administrators, parents, and students A new cutting-edge exploration of the features of historical games including the author's Historical Problem Space framework for historical game analysis. Extensive discussion of how to use the Historical Problem Space framework to study games and guide students in game analysis. A new cutting-edge investigation of the main genres of historical games and how those genres address history and academic history content Revised and expanded updated lesson and unit structures, for introducing students to historical games through video clips, whole class play, and individual gameplay Revised and expanded activities and assessments using current games as examples A fully updated appendix with a current list of most available history games and the academic standards they address
The author is a leading expert on teaching history with games and on historical games studies It offers very practical and specific suggestions and insights It includes a number of templates for worskheets, analytical questions and rubrics Updated and added talking points for the value of historical video games in education for colleagues, administrators, parents, and students A new cutting-edge exploration of the features of historical games including the author's Historical Problem Space framework for historical game analysis. Extensive discussion of how to use the Historical Problem Space framework to study games and guide students in game analysis. A new cutting-edge investigation of the main genres of historical games and how those genres address history and academic history content Revised and expanded updated lesson and unit structures, for introducing students to historical games through video clips, whole class play, and individual gameplay Revised and expanded activities and assessments using current games as examples A fully updated appendix with a current list of most available history games and the academic standards they address
This is the story of how some Roman aristocrats grew so competitive in their political rivalries that they destroyed their Republic, in the late second to mid-first century BCE. Politics had always been a fractious game at Rome as aristocratic competitors strove to outshine one another in elected offices and honours, all ostensibly in the name of serving the Republic. And for centuries it had worked - or at least worked for these elite and elitist competitors. Enemies were defeated, glory was spread round the ruling class, and the empire of the Republic steadily grew. When rivalries grew too bitter, when aristocrats seemed headed toward excessive power, the oligarchy of the Roman Senate would curb its more competitive members, fostering consensus that allowed the system the competitive arena for offices and honors, and the domination of the Senate to continue. But as Rome came to rule much of the Mediterranean, aristocratic competitions grew too fierce; the prizes for winning were too great. And so, a series of bitter rivalries combined with the social and political pressures of the day to disintegrate the Republic. This is the story of those bitter rivalries from the senatorial debates of Fabius and Scipio, to the censorial purges of Cato; from the murders of Tiberius and Gaius Gracchus, to the ultimate rivalry of Caesar and Pompey. A work of historical investigation, Rivalries that Destroyed the Roman Republic introduces readers not only to the story of the Republic's collapse but the often-scarce and problematic evidence from which the story of these actors and their struggles is woven.
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