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Gaming the Past - Using Video Games to Teach Secondary History (Hardcover, 2nd edition)
Loot Price: R3,604
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Gaming the Past - Using Video Games to Teach Secondary History (Hardcover, 2nd edition)
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The author is a leading expert on teaching history with games and
on historical games studies It offers very practical and specific
suggestions and insights It includes a number of templates for
worskheets, analytical questions and rubrics Updated and added
talking points for the value of historical video games in education
for colleagues, administrators, parents, and students A new
cutting-edge exploration of the features of historical games
including the author's Historical Problem Space framework for
historical game analysis. Extensive discussion of how to use the
Historical Problem Space framework to study games and guide
students in game analysis. A new cutting-edge investigation of the
main genres of historical games and how those genres address
history and academic history content Revised and expanded updated
lesson and unit structures, for introducing students to historical
games through video clips, whole class play, and individual
gameplay Revised and expanded activities and assessments using
current games as examples A fully updated appendix with a current
list of most available history games and the academic standards
they address
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