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Video games are a complex, compelling medium in which established
art forms intersect with technology to create an interactive text.
Visual arts, architectural design, music, narrative and rules of
play all find a place within, and are constrained by, computer
systems whose purpose is to create an immersive player experience.
In the relatively short life of video game studies, many authors
have approached the question of how games function, some focusing
on technical aspects of game design, others on rules of play.
Taking a holistic view, this study explores how ludology,
narratology, visual rhetoric, musical theory and player psychology
work (or don't work) together to create a cohesive experience and
to provide a unified framework for understanding video games.
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