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For the first time, fans of Sarah J. Maas's sweeping New York Times
bestselling Throne of Glass saga can experience the vivid imagery
of her expansive world. Celaena battling the ridderak in the
catacombs, Chaol in the gardens of the glass castle, Manon riding
her wyvern through the Crossing, and many other favourite moments,
characters and objects come to life as readers explore the
vibrantly detailed realm of Throne of Glass. Stunning original
black and white drawings will bring fans deeper into the series
than ever before - making this a must-have companion to Sarah J.
Maas's beloved books.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
By walking, you escape from the very idea of identity, the
temptation to be someone, to have a name and a history ... The
freedom in walking lies in not being anyone; for the walking body
has no history, it is just an eddy in the stream of immemorial
life. In A Philosophy of Walking, a bestseller in France, leading
thinker Frédéric Gros charts the many different ways we get from
A to B-the pilgrimage, the promenade, the protest march, the nature
ramble-and reveals what they say about us. Gros draws attention to
other thinkers who also saw walking as something central to their
practice. On his travels he ponders Thoreau's eager seclusion in
Walden Woods; the reason Rimbaud walked in a fury, while Nerval
rambled to cure his melancholy. He shows us how Rousseau walked in
order to think, while Nietzsche wandered the mountainside to write.
In contrast, Kant marched through his hometown every day, exactly
at the same hour, to escape the compulsion of thought. Brilliant
and erudite, A Philosophy of Walking is an entertaining and
insightful manifesto for putting one foot in front of the other.
Discover the creative processes and intriguing inspirations behind
the work of leading fantasy artist John Howe - conceptual designer
on The Lord of the Rings movie trilogy - in this comprehensive
practical art book. Brings together Fantasy Art Workshop and
Fantasy Drawing Workshop into a combined volume, fully updated and
with new art. Examines in fascinating detail over 150 of the
artist's outstanding sketches, drawings and paintings, plus the
techniques and stories behind each. Leads you step-by-step through
a range of specially commissioned drawing and painting
demonstrations that reveal John's renowned artistic approach in
action. Discusses the rewarding journey into fantasy art, from the
first steps of building a compelling portfolio to book
illustration, graphic novels and the big screen. This book will
appeal to artists and fans of John Howe's work by leading you
step-by-step through a range of specially commissioned
demonstrations, sketches and finished paintings, some designed
specifically for this book, that reveal John's renowned artistic
approach in action, plus the techniques and stories behind each. It
covers a wide range of subjects, beginning with the creative
process, exploring where inspiration comes from, looking at
narratives and themes, gathering reference materials, organizing
your working environment, and protecting and storing artwork. Howe
covers drawing materials and explores drawing and painting fantasy
beings from initial inspiration and approaches to characters,
symbolism and accoutrements. He begins by showing how to create
different types of male and female archetypes, humans in action,
armour and weapons, faces, expressions and hands, hair and
costumes, and goes on to explain how to create different types of
fantasy beasts: talons, wings, fangs and fire, and noble animals,
interspersed throughout with exciting case studies. The book also
explores fantasy landscapes and architecture and balancing light
and dark atmospheres. The final section of the book provides
further inspiration and guidance on presenting work in various
forms, including film work, book covers and advertising, all areas
John Howe has vast experience in. The foreword is written by
groundbreaking film director Terry Gilliam, with an afterword by
Alan Lee, John's partner on the conceptual design for The Lord of
the Rings movie trilogy and Oscar-winning illustrator.
Though not without its rivals, Latin stood at the apex of Western
culture from the Renaissance until relatively recently. Francoise
Waquet offers an enthralling, original history of the language's
uses, its detractors and defenders, and the social hierarchies its
practitioners inscribed. Granted a new lease of life by the
Humanists and the Catholic Church, Latin was the form in which
generations of schoolchildren were taught to read, millions of
people worshipped, and an international community of scholars
communicated with one another. It conveyed sacredness, but also
obscenity; learning, as well as pedantry; science, but also
trickery and mumbo-jumbo. Few individuals even among the clergy or
the most learned scholars have ever managed to speak it with any
degree of correctness or fluency, let alone elegance. Why, despite
rationalist criticisms that Latin was inaccessible to the great
majority of people, and inconvenient and time-consuming for the
rest, did it maintain such a strong presence - some would say a
tyranny - for so long?
Cinema is quite simply a unique book from one of the most
influential film-makers in the history of cinema. Here, Jean-Luc
Godard looks back on a century of film as well as his own work and
career in the industry. Born with the twentieth century, cinema
became not just the century's dominant art form but its best
historian. Godard argues that - after the century of Chaplin and
Pol Pot, Monroe and Hitler, Stalin and Mae West, Mao and the Marx
Brothers - film and history are inextricably intertwined. Against
this backdrop, Godard presents his thoughts on film theory,
cinematic technique, film histories, as well as the recent video
revolution. As the conversation develops, Godard expounds on his
central concerns - how film can 'resurrect the past', the role of
rhythm in film, and how cinema can be an 'art that thinks'. Cinema:
the archaeology of film and the memory of a century is a dialogue
between Godard and the celebrated cinphile Youssef Ishaghpour. Here
Godard comes closest to defining a lifetime's obsession with cinema
and cinema's lifelong obsession with history.
A practical manual for non-engineers which describes the design and
construction of earth roads with a usage of up to 50 vehicles per
day. Drainage, road planning, the actual construction and
subsequent maintenance operations are all dealt with.
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