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Showing 1 - 25 of
33 matches in All Departments
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Christ's College
John Peile
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R865
Discovery Miles 8 650
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Ships in 12 - 17 working days
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A History of Interior Design tells the story of 6,000 years of
domestic and public space. It's an essential resource for students,
professionals and anyone interested in interior design, the
decorative arts, architecture and art history. It explores a broad
range of styles and movements, weaving together a fascinating
narrative from cave dwellings and temple architecture, through
Gothic cathedrals and Islamic palaces, to modern skyscrapers and
the retail spaces of the 21st-century. This fully updated fifth
edition includes more on the contributions of women designers and
architects, additional coverage of furniture, product design and
decoration, as well as numerous examples of diverse modern styles
from around the world. An extra final chapter focuses on the
influence of the latest technology and current thinking on the
importance of conservation and ethical sourcing. This new edition
includes 730 images, over 300 of which are new or colour
replacements for black and white photos.
Originally published in 1910, this book forms the first part of a
two-volume biographical register of Christ's College, Cambridge,
covering the period 1448 to 1665. The text was begun and left
almost complete by John Peile (1838 1910), an English philologist
who was Master of Christ's from 1887 until his death. This book
will be of value to anyone with an interest in Christ's College and
its history."
Originally published in 1913, this book forms the second part of a
two-volume biographical register of Christ's College, Cambridge,
covering the period 1666 to 1905. The text was begun and left
almost complete by John Peile (1838 1910), an English philologist
who was Master of Christ's from 1887 until his death. This book
will be of value to anyone with an interest in Christ's College and
its history."
The success of Angry Birds, Peggle, and Fruit Ninja has proven that
fun and immersive game experiences can be created in two
dimensions. Furthermore, 2D graphics enable developers to quickly
prototype ideas and mechanics using fewer resources than 3D. 2D
Graphics Programming for Games provides an in-depth single source
on creating 2D graphics that can be easily applied to many game
platforms, including iOS, Android, Xbox 360, and the PlayStation
Suite. The author presents examples not only from video games but
also from art and animated film. The book helps new programmers
learn the concepts and techniques used to produce appealing 2D
graphics. It starts with the basics and then covers topics
pertaining to motion and depth, such as cel animation, tiling, and
layering. The text also describes advanced graphics, including the
use of particle systems, shaders, and splines. Code samples in the
text and online allow readers to see a particular line of code in
action or as it relates to the code around it. In addition,
challenges and suggested projects encourage readers to work through
problems, experiment with solutions, and tinker with code. Full of
practical tools and tricks, this color book gives novices in-depth
guidance on making professional, high-quality graphics for games.
It also improves the relationship between programmers and artists
by explaining how certain art and design challenges can be solved
with a programmatic solution.
The success of Angry Birds, Peggle, and Fruit Ninja has proven that
fun and immersive game experiences can be created in two
dimensions. Furthermore, 2D graphics enable developers to quickly
prototype ideas and mechanics using fewer resources than 3D. 2D
Graphics Programming for Games provides an in-depth single source
on creating 2D graphics that can be easily applied to many game
platforms, including iOS, Android, Xbox 360, and the PlayStation
Suite. The author presents examples not only from video games but
also from art and animated film. The book helps new programmers
learn the concepts and techniques used to produce appealing 2D
graphics. It starts with the basics and then covers topics
pertaining to motion and depth, such as cel animation, tiling, and
layering. The text also describes advanced graphics, including the
use of particle systems, shaders, and splines. Code samples in the
text and online allow readers to see a particular line of code in
action or as it relates to the code around it. In addition,
challenges and suggested projects encourage readers to work through
problems, experiment with solutions, and tinker with code. Full of
practical tools and tricks, this color book gives novices in-depth
guidance on making professional, high-quality graphics for games.
It also improves the relationship between programmers and artists
by explaining how certain art and design challenges can be solved
with a programmatic solution.
A History of Interior Design tells the story of 6,000 years of
domestic and public space. This fully updated fourth edition
includes a completely new chapter on twenty-first-century interior
design and a heavily revised chapter on the late twentieth century.
Interior design is a field that includes construction,
architecture, furniture, decoration, technology and product design.
This one-volume history weaves together these topics in a
fascinating narrative that runs from cave dwellings and temple
architecture, through Gothic cathedrals and Renaissance palaces, to
the grand civic spaces of the nineteenth century and the sleek
interiors of modern skyscrapers. Embedded in a social and political
context, detailed discussions of famous buildings, from cathedrals
to Koolhaas, are interspersed with investigations of the domestic
vernacular - the cottages, farmhouses, apartments and city terraces
inhabited by ordinary people. The new edition of this bestselling
history includes over 50 new images and many previously black and
white images updated to colour.
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Christ's College
John Peile
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R663
Discovery Miles 6 630
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Ships in 10 - 15 working days
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The Making of the Modern Law: Legal Treatises, 1800-1926 includes
over 20,000 analytical, theoretical and practical works on American
and British Law. It includes the writings of major legal theorists,
including Sir Edward Coke, Sir William Blackstone, James Fitzjames
Stephen, Frederic William Maitland, John Marshall, Joseph Story,
Oliver Wendell Holmes, Jr. and Roscoe Pound, among others. Legal
Treatises includes casebooks, local practice manuals, form books,
works for lay readers, pamphlets, letters, speeches and other works
of the most influential writers of their time. It is of great value
to researchers of domestic and international law, government and
politics, legal history, business and economics, criminology and
much more.++++The below data was compiled from various
identification fields in the bibliographic record of this title.
This data is provided as an additional tool in helping to insure
edition identification: ++++Harvard Law School
Libraryocm30369395Half title: The law and practice of discovery.
"Works referred to": p. xxxi].London: Stevens and Haynes, 1883. xl,
231 p.: forms; 22 cm.
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