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2D Graphics Programming for Games (Paperback)
Loot Price: R1,775
Discovery Miles 17 750
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2D Graphics Programming for Games (Paperback)
Expected to ship within 12 - 17 working days
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The success of Angry Birds, Peggle, and Fruit Ninja has proven that
fun and immersive game experiences can be created in two
dimensions. Furthermore, 2D graphics enable developers to quickly
prototype ideas and mechanics using fewer resources than 3D. 2D
Graphics Programming for Games provides an in-depth single source
on creating 2D graphics that can be easily applied to many game
platforms, including iOS, Android, Xbox 360, and the PlayStation
Suite. The author presents examples not only from video games but
also from art and animated film. The book helps new programmers
learn the concepts and techniques used to produce appealing 2D
graphics. It starts with the basics and then covers topics
pertaining to motion and depth, such as cel animation, tiling, and
layering. The text also describes advanced graphics, including the
use of particle systems, shaders, and splines. Code samples in the
text and online allow readers to see a particular line of code in
action or as it relates to the code around it. In addition,
challenges and suggested projects encourage readers to work through
problems, experiment with solutions, and tinker with code. Full of
practical tools and tricks, this color book gives novices in-depth
guidance on making professional, high-quality graphics for games.
It also improves the relationship between programmers and artists
by explaining how certain art and design challenges can be solved
with a programmatic solution.
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