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Representing Conflicts in Games - Antagonism, Rivalry, and Competition (Paperback): Bjoern Sjoeblom, Jonas Linderoth, Anders... Representing Conflicts in Games - Antagonism, Rivalry, and Competition (Paperback)
Bjoern Sjoeblom, Jonas Linderoth, Anders Frank
R1,122 Discovery Miles 11 220 Ships in 9 - 15 working days

This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games. The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways. Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies.

Representing Conflicts in Games - Antagonism, Rivalry, and Competition (Hardcover): Bjoern Sjoeblom, Jonas Linderoth, Anders... Representing Conflicts in Games - Antagonism, Rivalry, and Competition (Hardcover)
Bjoern Sjoeblom, Jonas Linderoth, Anders Frank
R3,849 Discovery Miles 38 490 Ships in 12 - 17 working days

This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games. The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways. Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies.

The Dark Side of Game Play - Controversial Issues in Playful Environments (Paperback): Torill Elvira Mortensen, Jonas... The Dark Side of Game Play - Controversial Issues in Playful Environments (Paperback)
Torill Elvira Mortensen, Jonas Linderoth, Ashley ML Brown
R1,502 Discovery Miles 15 020 Ships in 12 - 17 working days

Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?

The Dark Side of Game Play - Controversial Issues in Playful Environments (Hardcover): Torill Elvira Mortensen, Jonas... The Dark Side of Game Play - Controversial Issues in Playful Environments (Hardcover)
Torill Elvira Mortensen, Jonas Linderoth, Ashley ML Brown
R4,600 Discovery Miles 46 000 Ships in 12 - 17 working days

Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?

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