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Representing Conflicts in Games - Antagonism, Rivalry, and Competition (Paperback)
Loot Price: R1,081
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Representing Conflicts in Games - Antagonism, Rivalry, and Competition (Paperback)
Series: Routledge Advances in Game Studies
Expected to ship within 9 - 15 working days
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This book offers an overview of how conflicts are represented and
enacted in games, in a variety of genres and game systems. Games
are a cultural form apt at representing real world conflicts, and
this edited volume highlights the intrinsic connection between
games and conflict through a set of theoretical and empirical
studies. It interrogates the nature and use of conflicts as a
fundamental aspect of game design, and how a wide variety of
conflicts can be represented in digital and analogue games. The
book asks what we can learn from conflicts in games, how our
understanding of conflicts change when we turn them into playful
objects, and what types of conflicts are still not represented in
games. It queries the way games make us think about armed conflict,
and how games can help us understand such conflicts in new ways.
Offering a deeper understanding of how games can serve political,
pedagogical, or persuasive purposes, this volume will interest
scholars and students working in fields such as game studies, media
studies, and war studies.
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