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Design and Implementation of 3D Graphics Systems covers the
computational aspects of geometric modeling and rendering 3D
scenes. Special emphasis is given to the architectural aspects of
interactive graphics, geometric modeling, rendering techniques, the
graphics pipeline, and the architecture of 3D graphics systems. The
text describes basic 3D computer graphics algorithms and their
implementation in the C language. The material is complemented by
library routines for constructing graphics systems, which are
available for download from the book's website. This book, along
with its companion Computer Graphics: Theory and Practice, gives
readers a full understanding of the principles and practices of
implementing 3D graphics systems.
Design and Implementation of 3D Graphics Systems covers the
computational aspects of geometric modeling and rendering 3D
scenes. Special emphasis is given to the architectural aspects of
interactive graphics, geometric modeling, rendering techniques, the
graphics pipeline, and the architecture of 3D graphics systems. The
text describes basic 3D computer graphics algorithms and their
implementation in the C language. The material is complemented by
library routines for constructing graphics systems, which are
available for download from the book's website. This book, along
with its companion Computer Graphics: Theory and Practice, gives
readers a full understanding of the principles and practices of
implementing 3D graphics systems.
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