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Knowing the industry-standard animation and interactivity tool
Adobe Animate CC (previously known as "Flash Professional") can
help you get a foothold in the exciting web design and mobile
app-development world. Learn Animate CC by building cool creative
projects that will teach you how to: Design and animate vector
artwork Compose an animated greeting card using HTML5 Build a
promotional video with text and images animated in 3D Construct a
working digital clock using ActionScript Design and code an
interactive quiz for mobile devices This study guide uses more than
6 hours of video integrated with text to help you gain real-world
skills that will get you started in your career designing and
building interactive media using Adobe Animate CC. It lays the
foundation for taking the Adobe Certified Associate (ACA) exam in
Interactive Media Using Adobe Flash Professional CC (name correct
at press time) and helps prepare you for an entry-level position in
a competitive job market. Purchasing this book gives you access to
valuable online extras. Follow the instructions in the book's
"Getting Started" section to unlock access to: The Web Edition
containing instructional video embedded in the complete text of the
book with interactive review questions along with product updates
Downloadable lesson file you need to work through the projects When
creating the Adobe Certified Associate examination, Adobe conducted
research to identify the foundational skills students need to
effectively communicate using digital media tools. Based on
feedback from educators, design professionals, businesses, and
educational institutions around the world, the objectives cover
entry-level skill expectations for each topic. The ACA exams have
proved to be highly successful around the world. To create this new
product, Peachpit and Adobe Press have joined forces with team of
outstanding instructors who have a great track record getting
students certified: Rob Schwartz and his colleagues at
BrainBuffet.com Joseph Labrecque is a senior interactive software
engineer at the University of Denver where he also teaches classes
on Adobe Animate CC (formerly Flash Professional), web animation,
graphics production, and mobile application design. Joseph is an
Adobe Education Leader (AEL) and an Adobe Community Professional.
He received the Adobe Education Impact Award in 2010 and currently
serves on the AEL Advisory Board. Joseph produces written and video
content for Adobe Press, Peachpit, O'Reilly, Lynda.com, and
BrainBuffet.com. What you need to use this book: Adobe Animate CC
(2015 release) software, for either Windows or Mac OS. (Software
not included.)
Your Adobe Creative Cloud subscription delivers a breathtaking
collection of state-of-the-art creativity tools-for web, print,
video, interactive, digital marketing, UX/UI design, and more. With
so much power, where do you start? If you're familiar with one or
two of Adobe's tools, how do you extend your knowledge to make the
most of the entire Creative Cloud, choose the right tool for each
job, and do amazing work? Start right here, with the only
classroom-proven guide to the entire Adobe Creative Cloud suite:
Adobe Creative Cloud Classroom in a Book. Authored by leading
designer and instructor Joseph Labrecque, this guide reflects his
experience teaching hundreds of students at the University of
Colorado Boulder College of Media, Communication & Information.
Each chapter combines an overview of a Creative Cloud app with
well-crafted hands-on practice. Labrecque introduces the software,
explains essential concepts and design principles surrounding its
use, guides you through basic tools and workflows, and then walks
you through executing a project from beginning to end. You'll learn
how each tool works in real life, and how to apply design concepts
and theory in your own creative practice. Labrecque introduces the
fundamentals of Creative Cloud for both desktop and mobile,
Creative Cloud Express, and all these skills: Cloud-based
photography with Lightroom Raster image compositing with Photoshop
Vector graphics design with Illustrator Page layout management with
InDesign Prototyping for screens with Adobe XD 3D rendering with
Dimension Audio content production with Audition Video content
sequencing with Premiere Pro Motion graphics compositing with After
Effects Live performance capture with Character Animator
Interactive content animation with Animate
Use solid and practical exercises to master the fundamentals of
Adobe Animate CC. This is one of the first comprehensive books on
Adobe Animate CC to thoroughly examine and demonstrate how to
create and deploy interactive and motion design content to mobile,
tablet, and desktop screens. Using a series of carefully developed
tutorials, Beginning Adobe Animate CC will lead you from basic
Animate CC document workflows to the point where you can create
animations, interactive projects, and anything else using a variety
of techniques. Each chapter focuses on a major aspect of Animate CC
and then lets you take over with a series of "Your Turn" exercises
that let you create amazing projects based on what you have
learned. Beginning Adobe Animate CC focuses on the core skill set
needed to master Animate CC and while you are at it, you will be
guided to the mastery of the fundamentals, such as drawing tools,
movie clips, video and audio content, text, graphics, external
data, components, and a solid overview of the code you need to know
to take your skills to the next level. What You Will Learn: Create
and deploy animated and interactive content for the HTML 5
universe. Create images and vector graphics for use in Animate CC.
Examine a variety of animation techniques that make full use of the
Animate CC timeline. Add video and audio content to an Animate CC
project. Use many of the graphic creation tools in Animate CC.
Publish your projects to a variety of formats. Who This Book is
For: Those who are proficient in creating and publishing animated
and interactive web-based content. It will also help those who are
proficient in using Adobe Flash Professional CC to understand the
improvements and new workflows found in Adobe Animate CC.
Gain a thorough understanding of the two pillars of any User
Experience project: the mission and the process. The mission is to
keep the user in mind at each step or milestone as the developer
progresses through the project. The process is how that mission is
accomplished through collaboration and the use of research, design
and development technologies. This book walks you through a
developer's journey through the UX process, from start to
finish. A Guide to UX Design and Development concentrates on
the intersection of what is called “DesignOps†and
“DevOps.†That intersection is where collaboration between all
members of the team, including stakeholders and clients, occurs and
neither DesignOps nor DevOps can go beyond being considered just
buzzwords if they instead silo design and development. To highlight
the UX Mission and illustrate the responsibility developers also
hold for the user experience, authors Tom Green and Joseph
Labrecque take you through a hypothetical project involving the
development of a parking app for a municipal parking authority. As
the book progresses, they concentrate on the developer's journey
through the whole project from discovery to product release. In
this journey, you will see how developers can make an impact and
contribute to the user experience. This will include such topics as
why there is a need for both a user journey map and a technical
journey map. The authors explain why prototyping is not as
complicated as it is made out to be because it is simply an early
low-cost and disposable minimal viable product that gives the
developer a deep understanding of the project's intent in support
of the UX Mission. You will also explore the creation and use of
design systems and why the developer's role is just as important as
the people who create the design system. The role and
responsibility of the developer in user testing is discussed in the
context of a variety of testing and assessment methods conducted to
achieve the UX mission. Finally, you’ll gain an understanding of
how design and development deliverables are negotiated, prepared
and sent out for research at each step of the process, and how the
developer is involved. What You Will Learn Understand the evolving
role of the developer in a team-based environment Learn the five
stages of the UX process Discover the importance of
collaboration and communication with stakeholders, designers, and
developers at every stage of the process Learn a variety of design
and development documents created during the UX process Who This
Book Is For Developers and designers involved in the UX Process, as
well as developers trying to make sense of the confusing amount of
information out there regarding their role in the UX
process.Â
Become an accomplished motion designer, animator, and interactive
content producer with the help of expert-led material Key Features
* Produce rich motion graphics and interactive animations for
multiple platforms * Explore the key features and enhancements in
the latest Adobe Animate release * Take your Adobe Animate projects
to the next level with creative workflows Book Description Adobe
Animate is platform-agnostic asset creation, motion design,
animation, and interactivity software. Complete with explanations
of essential concepts and step-by-step walkthroughs of practical
examples, this book will guide you in using Animate to create
immersive experiences by breaking through creative limitations
across every medium In the third edition, we begin by getting up to
speed with all that you need to know about Adobe Animate. You'll
learn how to get started with Animate as a creative platform and
explore the features introduced in its most recent versions. The
book will show you how to consume and produce media assets for
multiple platforms through both the publish and export workflows.
You'll explore advanced rigging workflows and discover how to
create more dynamic animation with complex depth and movement
techniques. You'll also find out how to build projects such as
games, virtual reality experiences, generative art, and apps for
various platforms as the book demonstrates different ways to use
Animate. Finally, it covers the different methods used to extend
the software for various needs By the end of this book, you'll be
able to produce a variety of media assets, motion graphic design
materials, animated artifacts, and interactive content pieces for
platforms such as HTML5 Canvas, WebGL, and mobile devices What you
will learn * Gain a solid understanding of Adobe Animate
foundations and new features * Understand the nuances associated
with publishing and exporting rich media content to various
platforms * Make use of advanced layering and rigging techniques to
create engaging motion content * Create dynamic motion using the
camera and variable layer depth techniques * Develop web-based
games, generative art, virtual reality experiences, and
multiplatform mobile applications * Extend Animate with extensions,
application-level scripting, and the creation of custom integrated
tutorials Who This Book Is For This book is for web, graphic, and
motion design professionals with basic experience in animation who
want to take their existing skills to the next level. A clear
understanding of fundamental animation concepts will help you to
get the most out of this book and produce impressive results.
Step into the world of animation and go beyond the fundamentals of
Adobe Animate to bring experiences to life through expert-led
content Key Features Produce rich motion graphics and interactive
animations for multiple platforms and discover different ways to
use Animate Explore the key features and enhancements in the latest
Adobe Animate release Take your Adobe Animate projects to the next
level by delving into creative workflows Book DescriptionAdobe
Animate is platform-agnostic asset creation, motion design,
animation, and interactivity software. Complete with step-by-step
explanations of essential concepts, practical examples, and
hands-on walkthroughs, this book shows you how to use Adobe Animate
to create immersive experiences by breaking through creative
limitations across every medium. You will begin by getting up to
speed with what you need to know about Adobe Animate quickly. Next,
you will learn how to get started with Animate as a creative
platform and explore the features introduced in the most recent
version of the software. Moving on, you'll consume and produce
media assets for multiple platforms through both the publish and
export workflows. Following this, you'll delve into advanced
rigging techniques and discover how to create more dynamic
animation with advanced depth and movement techniques. You'll also
find out how to build projects such as games, virtual reality
experiences, and apps for various platforms. The book concludes
with an examination of different methods used to extend the
software for various needs. By the end of this book, you'll be able
to produce a variety of media assets, motion design materials and
animated artifacts, and interactive content pieces - all while
targeting a variety of platforms including HTML5 Canvas, WebGL, and
mobile devices. What you will learn Gain a solid understanding of
Adobe Animate foundations and new features Understand the nuances
associated with publishing and exporting rich media content for
various platforms Make use of advanced layering and rigging
techniques to create engaging motion content Create dynamic motion
by using the camera and variable layer depth techniques Develop
web-based games, virtual reality experiences, and multiplatform
mobile applications Extend Animate with extensions,
application-level scripting, and the creation of custom integrated
tutorials Who this book is forThis book is for web, graphic, and
motion design professionals with basic experience in animation who
want to take their existing skills to the next level. A clear
understanding of basic animation concepts will help you to get the
most out of this book and produce impressive results.
Step into the world of animation and go beyond the fundamentals of
Adobe Animate to bring experiences to life with the help of
expert-led content Key Features Produce rich motion graphics and
interactive animations for multiple platforms Explore the key
features and enhancements in the latest Adobe Animate release Take
your Adobe Animate projects to the next level with creative
workflows Book DescriptionAdobe Animate is platform-agnostic asset
creation, motion design, animation, and interactivity software.
Complete with explanations of essential concepts and step-by-step
walkthroughs of practical examples, this book will guide you in
using Adobe Animate to create immersive experiences by breaking
through creative limitations across every medium. We begin by
getting up to speed with all that you need to know about Adobe
Animate. You'll learn how to get started with Animate as a creative
platform and explore the features introduced in its most recent
versions. The book will show you how to consume and produce media
assets for multiple platforms through both the publish and export
workflows. Following this, you'll explore advanced rigging
techniques and discover how to create more dynamic animation with
advanced depth and movement techniques. You'll also find out how to
build projects such as games, virtual reality experiences, and apps
for various platforms as the book demonstrates different ways to
use Animate. Finally, it covers the different methods used to
extend the software for various needs. By the end of this Adobe
Animate book, you'll be able to produce a variety of media assets,
motion graphic design materials, animated artifacts, and
interactive content pieces for platforms such as HTML5 Canvas,
WebGL, and mobile devices. What you will learn Gain a solid
understanding of Adobe Animate foundations and new features
Understand the nuances associated with publishing and exporting
rich media content to various platforms Make use of advanced
layering and rigging techniques to create engaging motion content
Create dynamic motion using the camera and variable layer depth
techniques Develop web-based games, virtual reality experiences,
and multiplatform mobile applications Extend Animate with
extensions, application-level scripting, and the creation of custom
integrated tutorials Who this book is forThis book is for web,
graphic, and motion design professionals with basic experience in
animation who want to take their existing skills to the next level.
A clear understanding of fundamental animation concepts will help
you to get the most out of this book and produce impressive
results.
Get to grips with the fundamentals of JavaScript and learn to build
the programming skills that will kickstart your career as a
software developer Key Features Learn the basics of JavaScript
programming to create dynamic web pages Explore the fundamentals of
back-end development using Node.js Tackle challenging development
problems and apply solutions to real-world situations Book
DescriptionIf you're looking for a programming language to develop
flexible and efficient apps, JavaScript is a great choice. However,
while offering real benefits, the complexity of the entire
JavaScript ecosystem can be overwhelming. This Workshop is a
smarter way to learn JavaScript. It is specifically designed to cut
through the noise and help build your JavaScript skills from
scratch, while sparking your interest with engaging activities and
clear explanations. Starting with explanations of JavaScript's
fundamental programming concepts, this book will introduce the key
tools, libraries and frameworks that programmers use in everyday
development. You will then move on and see how to handle data,
control the flow of information in an application, and create
custom events. You'll explore the differences between client-side
and server-side JavaScript, and expand your knowledge further by
studying the different JavaScript development paradigms, including
object-oriented and functional programming. By the end of this
JavaScript book, you'll have the confidence and skills to tackle
real-world JavaScript development problems that reflect the
emerging requirements of the modern web. What you will learn Write
clean, maintainable and eloquent JavaScript code Build websites
using plain JS and various frameworks and libraries Simplify your
workflow with package managers such as Gulp and Grunt Use Node.js
to build server-side JavaScript applications Improve the
functionality of your applications with browser APIs Implement
asynchronous programming to build apps that can multitask Who this
book is forThe JavaScript Workshop is the ideal guide to JavaScript
for beginners. It is designed for anyone who wants to get started
learning JavaScript. Whether you're an aspiring web developer, or
are just curious about learning how to code with a versatile
programming language, this book will help you get up and running.
Previous development experience is not required, but basic prior
knowledge of HTML and CSS will help you get the most from this
book.
Adobe Edge Quickstart Guide is a practical guide on creating
engaging content for the Web with Adobe's newest HTML5 tool. By
taking a chapter-by-chapter look at each major aspect of Adobe
Edge, the book lets you digest the available features in small,
easily understandable chunks, allowing you to start using Adobe
Edge for your web design needs immediately. If you are interested
in creating engaging motion and interactive compositions using web
standards with professional tooling, then this book is for you.
Those with a background in Flash Professional wanting to get
started quickly with Adobe Edge will also find this book useful.
Written in cookbook style, this book offers solutions to all common
Flash Android development problems through recipes. Each recipe
contains step-by-step instructions followed by analysis of what was
done in each task and other useful information. The book is
designed so that you can read it chapter by chapter, or you can
look at the list of recipes and refer to them in no particular
order. This book contains recipes covering a variety of topics from
the very simple to those that are more advanced. If you are a
seasoned Flash developer, this book will get you quickly up to
speed with what is possible with Android. For those who are new to
Flash, welcome to the world of visually rich, rapid application
development for mobile Android devices! If you have any interest in
Flash development for Android, this book is for you.
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