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The changing student body in American higher education demands a
new approach to teaching, one that moves toward inclusive,
hyperpersonalized learning environments that have much in common
with games and social media. Kevin Bell's Game On! presents dynamic
case studies of gamer educators and game-derived techniques to help
instructors creatively formulate their own teaching strategies.
Breaking gamefully designed classes into their component parts,
Bell analyzes what these classes are actually doing and explains
why they work. He offers faculty a rubric to assess their own
courses for their propensity to engage students, particularly those
from low socioeconomic and high-risk populations. Bell explores how
game design, pedagogy, and intrinsic motivators can level the
playing field to produce rigorous learning environments that are as
addictive to all participants as the latest apps and social media
systems. He also discusses best practices, lays out the broader
context of computer-mediated teaching and learning, and considers
the challenges and opportunities that gamification presents.
Instructors would do well to consider the key tenets of successful
games if they are to engage and graduate the coming generations of
learners. Bell's careful analysis of the theories behind
gamification, cognitive science, and instructional design will help
them to do just that.
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