0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R1,000 - R2,500 (1)
  • R2,500 - R5,000 (1)
  • R5,000 - R10,000 (2)
  • -
Status
Brand

Showing 1 - 4 of 4 matches in All Departments

GPS Tracking with Java EE Components - Challenges of Connected Cars (Paperback): Kristof Beiglboeck GPS Tracking with Java EE Components - Challenges of Connected Cars (Paperback)
Kristof Beiglboeck
R2,941 Discovery Miles 29 410 Ships in 10 - 15 working days

GPS Tracking with Java EE Components: Challenges of Connected Cars highlights how the self-driving car is actually changing the automotive industry, from programing embedded software to hosting services and data crunching, in real time, with really big data. The book analyzes how the challenges of the Self Driving Car (SDC) exceed the limits of a classical GPS Tracking System (GTS.) It provides a guidebook on setting up a tracking system by customizing its components. It also provides an overview of the prototyping and modeling process, and how the reader can modify this process for his or her own software. Every component is introduced in detail and includes a number of design decisions for development. The book introduces Java EE (JEE) Modules, and shows how they can be combined to a customizable GTS, and used as seed components to enrich existing systems with live tracking. The book also explores how to merge tracking and mapping to guide SDCs, and focuses on client server programming to provide useful information. It also discusses the challenges involved with the live coordination of moving cars. This book is designed to aid GTS developers and engineers in the automotive industry. It can also help Java Developers, not only interested in GPS Tracking, but in modern software design from many individual modules. Source code and sample applications will be available on the book's website.

GPS Tracking with Java EE Components - Challenges of Connected Cars (Hardcover): Kristof Beiglboeck GPS Tracking with Java EE Components - Challenges of Connected Cars (Hardcover)
Kristof Beiglboeck
R6,057 Discovery Miles 60 570 Ships in 10 - 15 working days

GPS Tracking with Java EE Components: Challenges of Connected Cars highlights how the self-driving car is actually changing the automotive industry, from programing embedded software to hosting services and data crunching, in real time, with really big data. The book analyzes how the challenges of the Self Driving Car (SDC) exceed the limits of a classical GPS Tracking System (GTS.) It provides a guidebook on setting up a tracking system by customizing its components. It also provides an overview of the prototyping and modeling process, and how the reader can modify this process for his or her own software. Every component is introduced in detail and includes a number of design decisions for development. The book introduces Java EE (JEE) Modules, and shows how they can be combined to a customizable GTS, and used as seed components to enrich existing systems with live tracking. The book also explores how to merge tracking and mapping to guide SDCs, and focuses on client server programming to provide useful information. It also discusses the challenges involved with the live coordination of moving cars. This book is designed to aid GTS developers and engineers in the automotive industry. It can also help Java Developers, not only interested in GPS Tracking, but in modern software design from many individual modules. Source code and sample applications will be available on the book's website.

Programming GPS and OpenStreetMap Applications with Java - The RealObject Application Framework (Hardcover): Kristof Beiglboeck Programming GPS and OpenStreetMap Applications with Java - The RealObject Application Framework (Hardcover)
Kristof Beiglboeck
R5,770 Discovery Miles 57 700 Ships in 10 - 15 working days

Written by an expert in the development of GPS systems with digital maps and navigation, Programming GPS and OpenStreetMap Applications with Java: The RealObject Application Framework provides a concrete paradigm for object-oriented modeling and programming. It presents a thorough introduction to the use of available global positioning data for the development of applications involving digital maps. The author first describes the different formats of GPS data and digital maps and shows how to use recorded GPS traces to replay and display this data on a digital map. Then, he works through in detail the processing steps of obtaining dedicated data from OpenStreetMaps and how to extract a network for a simple navigation application. For each topic covered-GPS data, OpenStreetMaps, and navigation-Java code is developed that can easily be adapted to the readers' needs and locality. Finally, all components are put together in a sample computer-game application modeled on the well-known board game, Scotland Yard. The computer game is intended to be a basis from which readers can develop and customize their own application for their desired geographical area. The developed application can be "published" on the Internet and made available for interactive multiplayer competition. This book provides a fun and interesting way to learn distributed programming with Java and real-world data. Open-source software is available on a companion website at www.roaf.de

Programming GPS and OpenStreetMap Applications with Java - The RealObject Application Framework (Paperback): Kristof Beiglboeck Programming GPS and OpenStreetMap Applications with Java - The RealObject Application Framework (Paperback)
Kristof Beiglboeck
R1,980 Discovery Miles 19 800 Ships in 10 - 15 working days

Written by an expert in the development of GPS systems with digital maps and navigation, Programming GPS and OpenStreetMap Applications with Java: The RealObject Application Framework provides a concrete paradigm for object-oriented modeling and programming. It presents a thorough introduction to the use of available global positioning data for the development of applications involving digital maps.

The author first describes the different formats of GPS data and digital maps and shows how to use recorded GPS traces to replay and display this data on a digital map. Then, he works through in detail the processing steps of obtaining dedicated data from OpenStreetMaps and how to extract a network for a simple navigation application. For each topic covered GPS data, OpenStreetMaps, and navigation Java code is developed that can easily be adapted to the readers needs and locality.

Finally, all components are put together in a sample computer-game application modeled on the well-known board game, Scotland Yard. The computer game is intended to be a basis from which readers can develop and customize their own application for their desired geographical area. The developed application can be "published" on the Internet and made available for interactive multiplayer competition.

This book provides a fun and interesting way to learn distributed programming with Java and real-world data. Open-source software is available on a companion website at www.roaf.de

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Love Stories For Ghosts - A Collection…
Alex Latimer Paperback R360 R332 Discovery Miles 3 320
11 Short Stories
Ashok Sawhny Paperback R187 Discovery Miles 1 870
Die Dag Toe Ek My Hare Losgemaak Het
Willemien Brummer Paperback R350 R312 Discovery Miles 3 120
The Glue Ponys - Short Stories
Chris Wilson Paperback R257 R234 Discovery Miles 2 340
Love in Color - Mythical Tales from…
Bolu Babalola Paperback R424 R394 Discovery Miles 3 940
Through the Billboard Promised Land…
Derek Jarman Paperback R338 R305 Discovery Miles 3 050
The Family Lawyer - 3-in-One Collection
James Patterson Paperback  (1)
R295 R271 Discovery Miles 2 710
Januaries - Stories of Love, Magic…
Olivie Blake Paperback  (1)
R385 R189 Discovery Miles 1 890
Cocktails at Noon - Life. Romance…
Jane Jevons Paperback R332 Discovery Miles 3 320
Ver In Die Wereld
Frederik de Jager Paperback R360 R321 Discovery Miles 3 210

 

Partners