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Showing 1 - 7 of
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How many fingers do you have? How many toes? This engaging book
teaches beginning readers how to count the parts of their bodies.
Engage students in reading as they develop their early childhood
literacy skills. With TIME For Kids content, this full-color book
is aligned to state and national standards, and introduces students
to simple informational text features.
This informative title teaches students about the causes of
wildfires, how firefighters put them out, the differences between
different types of fire, how to prevent wildfires, and the
aftereffects of wildfires on both people and the environment.
Created in collaboration with the Smithsonian Institution, this
STEAM book will ignite a curiosity about STEAM topics through
real-world examples. It features a hands-on STEAM challenge that is
perfect for makerspaces and that guides students step-by-step
through the engineering design process. Make STEAM career
connections with career advice from Smithsonian employees working
in STEAM fields. Ideal for school reports and projects, this
informational text will appeal to reluctant readers and ages 6-8.
Believe it or not, water can be used to power boat and train
engines. In fact, water in the form of steam changed the
manufacturing and transportation industries thanks to steam power
pioneers like Denis Papin, Thomas Newcomen, James Watt, and Richard
Trevithick. Explore the ways that steam is now used to generate
electricity and plans for future uses of steam power! Created in
collaboration with the Smithsonian Institution, this Smithsonian
Informational Text builds reading skills while engaging students'
curiosity about STEAM topics through real-world examples. Packed
with factoids and informative sidebars, it features a hands-on
STEAM challenge that is perfect for use in a makerspace and teaches
students every step of the engineering design process. Make STEAM
career connections with career advice from actual Smithsonian
employees working in STEAM fields. Discover engineering innovations
that solve real-world problems with content that touches on all
aspects of STEAM: Science, Technology, Engineering, the Arts, and
Math!
Many large companies and business owners have experienced failures.
In an attempt to grow their companies and keep up with the demands
of consumers, businesses like Sony, Ford, and Frito-Lay took risks
that crash-landed instead of paying off. Learn about some of the
biggest business blunders that companies have made with this
informational text that is packed with fun facts, fascinating
sidebars, and high-interest content. Featuring TIME content and
images, this nonfiction book has text features such as a glossary,
an index, and a table of contents to engage students in reading as
they build their comprehension, vocabulary, and reading skills. The
Reader's Guide and extended Try It! activity increase understanding
of the material, and develop higher-order thinking. Check It Out!
offers print and online resources for additional reading. Keep
students reading from cover to cover with this captivating text!
180 Days of Problem Solving is a fun and effective daily practice
workbook designed to help students improve critical-thinking and
reasoning skills. This easy-to-use first grade workbook is great
for at-home learning or in the classroom. The engaging
standards-based activities cover grade-level skills with easy to
follow instructions and an answer key to quickly assess student
understanding. Students will focus on one skill each week to learn
the problem-solving process, use visual models, and solve
multi-step, non-routine word problems. Watch as students build
problem solving skills with these quick independent learning
activities.Parents appreciate the teacher-approved activity books
that keep their child engaged and learning. Great for
homeschooling, to reinforce learning at school, or prevent learning
loss over summer.Teachers rely on the daily practice workbooks to
save them valuable time. The ready to implement activities are
perfect for daily morning review or homework. The activities can
also be used for intervention skill building to address learning
gaps.
Industry leaders have transformed their visions into businesses,
products, and ideas that have changed the way people live. The
world as we know it looks significantly different than it did just
15 years ago due to innovators such as Reed Hastings, Steve Jobs,
Larry Page, Sergey Brin, Meg Whitman, and Jeff Bezos. Read the
inspirational stories of these influential leaders with this
informational text that is packed with fun facts, fascinating
sidebars, and high-interest content. Featuring TIME content and
images, this full-color nonfiction book has text features such as a
glossary, an index, and a table of contents to engage students in
reading as they build their comprehension, vocabulary, and reading
skills. The Reader's Guide and extended Try It! activity increase
understanding of the material, and develop higher-order thinking.
Check It Out! offers print and online resources for additional
reading. Keep students reading from cover to cover with this
captivating text!
Earthquakes can leave people and property in bad shape. At times,
they can be deadly. Find out about the science of studying
earthquakes and the men and women who track the movements of the
ground below us. Created in collaboration with the Smithsonian
Institution, this Smithsonian Informational Text builds students'
reading skills while engaging their curiosity about STEAM topics
through real-world examples. It features a hands-on STEAM challenge
that guides students through every step of the engineering design
process and is perfect for makerspace activities. It makes STEAM
career connections by providing a glimpse into the lives of
real-life Smithsonian employees currently working in STEAM fields.
Discover engineering innovations that solve real-world problems
with this book that touches on all aspects of STEAM: Science,
Technology, Engineering, the Arts, and Math!
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