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A dazzling look at modern videogame worlds seen through an
architectural lens, utilizing maps, diagrams and graphic
illustrations to offer new perspectives on the art of virtual world
building. Videogame Atlas presents a journey through twelve
well-known videogame worlds via panoramic maps, intricate exploded
diagrams and detailed illustrations. The book offers a playful new
way of seeing these beloved virtual worlds using the practices and
academic rigour that underpins real-world architectural theory.
Titles such as Minecraft, Assassin's Creed Unity and Final Fantasy
VII are explored in exhaustive detail through over 200 detailed
illustrations of the micro and macro, each with supporting
commentary and architectural theory. Taking influence from high-end
architectural monographs, the book is carefully designed to the
smallest of details and its production is intricately executed.
This book, printed in five colours, with neon ink throughout, is a
culmination of Luke and Sandra's work, which includes founding the
Videogame Urbanism studio at the Bartlett School of Architecture,
UCL that promotes the use of game technologies in architectural
education.
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