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This book presents a new methodology, ludonarrative synchronicity,
to analyze the interplay between narrative and gameplay in video
games. Using the BioShock franchise as a case study, this book aims
to show the interaction of these two elements can form various
subjects. Rather than prioritizing one over the other,
ludonarrative synchronicity seeks to explore how video game texts
function. By analyzing a trio of games focused on choice and
control, this book manages to show how players, along with
developers, can create their own subjects. Ludonarrative
Synchronicity in the BioShock Trilogy will appeal not only to fans
of the franchise, but to students and scholars of narrative theory,
game design, and posthumanism.
This book presents a new methodology, ludonarrative synchronicity,
to analyze the interplay between narrative and gameplay in video
games. Using the BioShock franchise as a case study, this book aims
to show the interaction of these two elements can form various
subjects. Rather than prioritizing one over the other,
ludonarrative synchronicity seeks to explore how video game texts
function. By analyzing a trio of games focused on choice and
control, this book manages to show how players, along with
developers, can create their own subjects. Ludonarrative
Synchronicity in the BioShock Trilogy will appeal not only to fans
of the franchise, but to students and scholars of narrative theory,
game design, and posthumanism.
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