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Hugo de Man Professor Katholieke Universiteit Leuven Senior
Research Fellow IMEC The steady evolution of hardware, software and
communications technology is rapidly transforming the PC- and
dot.com world into the world of Ambient Intelligence (AmI). This
next wave of information technology is fundam- tally different in
that it makes distributed wired and wireless computing and
communication disappear to the background and puts users to the
foreground. AmI adapts to people instead of the other way around.
It will augment our consciousness, monitor our health and security,
guide us through traffic etc. In short, its ultimate goal is to
improve the quality of our life by a quiet, reliable and secure
interaction with our social and material environment. What makes
AmI engineering so fascinating is that its design starts from
studying person to world interactions that need to be implemented
as an int- ligent and autonomous interplay of virtually all
necessary networked electronic intelligence on the globe. This is a
new and exciting dimension for most elect- cal and software
engineers and may attract more creative talent to engineering than
pure technology does. Development of the leading technology for AmI
will only succeed if the engineering research community is prepared
to join forces in order to make Mark Weiser s dream of 1991 come
true. This will not be business as usual by just doubling
transistor count or clock speed in a microprocessor or increasing
the bandwidth of communication."
This book introduces a generic and systematic design-time/run-time
methodology for handling the dynamic nature of modern embedded
systems, without adding large safety margins in the design. The
techniques introduced can be utilized on top of most existing
static mapping methodologies to deal effectively with dynamism and
to increase drastically their efficiency. This methodology is based
on the concept of system scenarios, which group system behaviors
that are similar from a multi-dimensional cost perspective, such as
resource requirements, delay, and energy consumption. Readers will
be enabled to design systems capable to adapt to current inputs,
improving system quality and/or reducing cost, possibly learning
on-the-fly during execution. Provides an effective solution to deal
with dynamic system design Includes a broad survey of the
state-of-the-art approaches in this domain Enables readers to
design for substantial cost improvements (e.g. energy reductions),
by exploiting system scenarios Demonstrates how the methodology has
been applied effectively on various, real design problems in the
embedded system context
Hugo de Man Professor Katholieke Universiteit Leuven Senior
Research Fellow IMEC The steady evolution of hardware, software and
communications technology is rapidly transforming the PC- and
dot.com world into the world of Ambient Intelligence (AmI). This
next wave of information technology is fundam- tally different in
that it makes distributed wired and wireless computing and
communication disappear to the background and puts users to the
foreground. AmI adapts to people instead of the other way around.
It will augment our consciousness, monitor our health and security,
guide us through traffic etc. In short, its ultimate goal is to
improve the quality of our life by a quiet, reliable and secure
interaction with our social and material environment. What makes
AmI engineering so fascinating is that its design starts from
studying person to world interactions that need to be implemented
as an int- ligent and autonomous interplay of virtually all
necessary networked electronic intelligence on the globe. This is a
new and exciting dimension for most elect- cal and software
engineers and may attract more creative talent to engineering than
pure technology does. Development of the leading technology for AmI
will only succeed if the engineering research community is prepared
to join forces in order to make Mark Weiser's dream of 1991 come
true. This will not be business as usual by just doubling
transistor count or clock speed in a microprocessor or increasing
the bandwidth of communication.
This book introduces a generic and systematic design-time/run-time
methodology for handling the dynamic nature of modern embedded
systems, without adding large safety margins in the design. The
techniques introduced can be utilized on top of most existing
static mapping methodologies to deal effectively with dynamism and
to increase drastically their efficiency. This methodology is based
on the concept of system scenarios, which group system behaviors
that are similar from a multi-dimensional cost perspective, such as
resource requirements, delay, and energy consumption. Readers will
be enabled to design systems capable to adapt to current inputs,
improving system quality and/or reducing cost, possibly learning
on-the-fly during execution. Provides an effective solution to deal
with dynamic system design Includes a broad survey of the
state-of-the-art approaches in this domain Enables readers to
design for substantial cost improvements (e.g. energy reductions),
by exploiting system scenarios Demonstrates how the methodology has
been applied effectively on various, real design problems in the
embedded system context
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