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Code Generation, Analysis Tools, and Testing for Quality (Hardcover): Ricardo Alexandre Peixoto de Queiros, Alberto Simoes,... Code Generation, Analysis Tools, and Testing for Quality (Hardcover)
Ricardo Alexandre Peixoto de Queiros, Alberto Simoes, Mario Teixeira Pinto
R4,171 R3,932 Discovery Miles 39 320 Save R239 (6%) Out of stock

Despite the advances that have been made in programming, there is still a lack of sufficient methods for quality control. While code standards try to force programmers to follow a specific set of rules, few tools exist that really deal with automatic refactoring of this code, and evaluation of the coverage of these tests is still a challenge. Code Generation, Analysis Tools, and Testing for Quality is an essential reference source that discusses the generation and writing of computer programming and methods of quality control such as analysis and testing. Featuring research on topics such as programming languages, quality assessment, and automated development, this book is ideally designed for academicians, practitioners, computer science teachers, enterprise developers, and researchers seeking coverage on code auditing strategies and methods.

Gamification-Based E-Learning Strategies for Computer Programming Education (Hardcover): Ricardo Alexandre Peixoto de Queiros,... Gamification-Based E-Learning Strategies for Computer Programming Education (Hardcover)
Ricardo Alexandre Peixoto de Queiros, Mario Teixeira Pinto
R4,126 R3,894 Discovery Miles 38 940 Save R232 (6%) Out of stock

Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

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