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Population diversity is becoming more prevalent globally with increasing immigration, emigration, and refugee placement. These circumstances increase the likelihood that a child will be raised speaking a different language in the home than the common language used in each country. This necessitates the development of comprehensive strategies that promote second language learning through the adoption of new technological advancements. New Technological Applications for Foreign and Second Language Learning and Teaching is a scholarly publication that explores how the latest technologies have the potential to engage foreign and second language learners both within and outside the language classroom and to facilitate language learning and teaching in the target language. Highlighting a range of topics such as learning analytics, digital games, and telecollaboration, this book is ideal for teachers, instructional designers, curriculum developers, IT consultants, educational software developers, language learning specialists, academicians, administrators, professionals, researchers, and students.
Over the last few decades, the use of virtual technologies in education, including foreign/second language instruction, has developed into a substantial field of study. Through virtual technologies, language learners can develop metacognitive and metalinguistic skills, and they can practice the language by interacting with real/virtual users or virtual objects, a very important issue for language learners who have no or little contact with native or target language speakers outside the classroom. Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction provides emerging research exploring the theoretical and practical aspects of virtual technologies and applications in engaging language learners both within and outside the classroom. Featuring coverage on a broad range of topics such as game-based learning, online classrooms, and learning management systems, this publication is ideally designed for academicians, researchers, scholars, educators, graduate-level students, software developers, instructional designers, linguists, and education administrators seeking current research on how virtual technologies can be utilized and interpreted methodologically in virtual classroom settings.
This book focuses on the dynamic relationships among individual difference (ID) variables (i.e., willingness to communicate, motivation, language anxiety and boredom) in learning English as a foreign language in the virtual world Second Life. The theoretical part provides an overview of selected issues related to the four ID factors in question (e.g., definitions, models, sources, types, empirical investigations). The empirical part reports the findings of a research project which aimed to examine the changing nature of WTC, motivation, boredom and language anxiety experienced by six English majors during their visits to the said virtual world, the main contributors to the changes in the levels of the constructs under investigation, as well as their relationships. The book closes with the discussion of directions for further research as well as pedagogical implications.
The book focuses on boredom, a construct that has been explored in educational psychology but has received only scant attention from second language acquisition researchers. Although recent years have seen a growing interest in positive emotions in second or foreign language learning and teaching, negative emotions are always present in the classroom and they deserve to be investigated in their own right. The theoretical part provides an overview of the construct of boredom (e.g., definitions, types, empirical studies in the L2 classroom). The empirical part reports the findings of an empirical study which aimed to examine the changes in the levels of boredom experienced by a group of English majors in English classes and identify the factors accounting for such changes. The book closes with a discussion of directions for further research as well as some pedagogic implications.
- Leading edge research in the rapidly expanding field of CALL. - Address a hot topic area: incorporating digital worlds/VR into language learning classes. - The authors have a strong publication record in this field of study. - Book comes with recommended further resources to maximise positive emotions during language learning.
- Leading edge research in the rapidly expanding field of CALL. - Address a hot topic area: incorporating digital worlds/VR into language learning classes. - The authors have a strong publication record in this field of study. - Book comes with recommended further resources to maximise positive emotions during language learning.
WHY PUBLISH: - Leading edge research in the rapidly expanding field of CALL. - Adheres to a variety of hot topic areas including the boom of online learning and the growing diversification of learners. - The authors have a strong publication record in this field of study.
This book focuses on the dynamic relationships among individual difference (ID) variables (i.e., willingness to communicate, motivation, language anxiety and boredom) in learning English as a foreign language in the virtual world Second Life. The theoretical part provides an overview of selected issues related to the four ID factors in question (e.g., definitions, models, sources, types, empirical investigations). The empirical part reports the findings of a research project which aimed to examine the changing nature of WTC, motivation, boredom and language anxiety experienced by six English majors during their visits to the said virtual world, the main contributors to the changes in the levels of the constructs under investigation, as well as their relationships. The book closes with the discussion of directions for further research as well as pedagogical implications.
The book focuses on boredom, a construct that has been explored in educational psychology but has received only scant attention from second language acquisition researchers. Although recent years have seen a growing interest in positive emotions in second or foreign language learning and teaching, negative emotions are always present in the classroom and they deserve to be investigated in their own right. The theoretical part provides an overview of the construct of boredom (e.g., definitions, types, empirical studies in the L2 classroom). The empirical part reports the findings of an empirical study which aimed to examine the changes in the levels of boredom experienced by a group of English majors in English classes and identify the factors accounting for such changes. The book closes with a discussion of directions for further research as well as some pedagogic implications.
Population diversity is becoming more prevalent globally with increasing immigration, emigration, and refugee placement. These circumstances increase the likelihood that a child will be raised speaking a different language in the home than the common language used in each country. This necessitates the development of comprehensive strategies that promote second language learning through the adoption of new technological advancements. New Technological Applications for Foreign and Second Language Learning and Teaching is a scholarly publication that explores how the latest technologies have the potential to engage foreign and second language learners both within and outside the language classroom and to facilitate language learning and teaching in the target language. Highlighting a range of topics such as learning analytics, digital games, and telecollaboration, this book is ideal for teachers, instructional designers, curriculum developers, IT consultants, educational software developers, language learning specialists, academicians, administrators, professionals, researchers, and students.
Over the last few decades, the use of virtual technologies in education, including foreign/second language instruction, has developed into a substantial field of study. Through virtual technologies, language learners can develop metacognitive and metalinguistic skills, and they can practice the language by interacting with real/virtual users or virtual objects, a very important issue for language learners who have no or little contact with native or target language speakers outside the classroom. Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction provides emerging research exploring the theoretical and practical aspects of virtual technologies and applications in engaging language learners both within and outside the classroom. Featuring coverage on a broad range of topics such as game-based learning, online classrooms, and learning management systems, this publication is ideally designed for academicians, researchers, scholars, educators, graduate-level students, software developers, instructional designers, linguists, and education administrators seeking current research on how virtual technologies can be utilized and interpreted methodologically in virtual classroom settings.
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