|
Showing 1 - 4 of
4 matches in All Departments
Casino games and traditional card games have rich and idiosyncratic
histories, complex subcultures and player practices, and facilitate
the flow of billions of dollars each year through casinos and card
rooms, and between professional players and amateurs. They have
nevertheless been overlooked by game scholars due to the negative
ethical weight of “gambling” – with such games pathologized
and labelled as deviance or mental illness, few look beyond to
unpick the games, their players, and their communities. The Casino,
Card and Betting Game Reader offers 25 chapters studying the
communities playing these games, the distinctive cultures and
practices that have emerged around them, their activities and
beliefs and interpersonal relationships, and how these games
influence – both positively and negatively – the lives and
careers of millions of game players around the world. It is the
first of a new series of edited collections, Play Beyond the
Computer, dedicated to exploring the play of games beyond computers
and games consoles.
The Unpredictability of Gameplay explores the many forms of
unpredictability in games and proposes a comprehensive theoretical
framework for understanding and categorizing non-deterministic game
mechanics. Rather than viewing all game mechanics with
unpredictable outcomes as a single concept, Mark R. Johnson
develops a three-part typology for such mechanics, distinguishing
between randomness, chance, and luck in gameplay, assessing games
that range from grand strategy and MMORPGs to slot machines and
card games. He also explores forms of unanticipated
unpredictability, where elements of games fail to function as
intended and create new forms of gameplay in the process. Covering
a range of game concepts using these frameworks, The
Unpredictability of Gameplay then explores three illustrative case
studies: 1) procedural generation, 2) replay value and grinding,
and 3) player-made practices designed to reduce the level of luck
in non-deterministic games. Throughout, Johnson demonstrates the
importance of looking more deeply at unpredictability in games and
game design and the various ways in which unpredictability
manifests while offering an invaluable tool for game scholars and
game designers seeking to integrate unpredictability into their
work.
Casino games and traditional card games have rich and idiosyncratic
histories, complex subcultures and player practices, and facilitate
the flow of billions of dollars each year through casinos and card
rooms, and between professional players and amateurs. They have
nevertheless been overlooked by game scholars due to the negative
ethical weight of “gambling” – with such games pathologized
and labelled as deviance or mental illness, few look beyond to
unpick the games, their players, and their communities. The Casino,
Card and Betting Game Reader offers 25 chapters studying the
communities playing these games, the distinctive cultures and
practices that have emerged around them, their activities and
beliefs and interpersonal relationships, and how these games
influence – both positively and negatively – the lives and
careers of millions of game players around the world. It is the
first of a new series of edited collections, Play Beyond the
Computer, dedicated to exploring the play of games beyond computers
and games consoles.
The Unpredictability of Gameplay explores the many forms of
unpredictability in games and proposes a comprehensive theoretical
framework for understanding and categorizing non-deterministic game
mechanics. Rather than viewing all game mechanics with
unpredictable outcomes as a single concept, Mark R. Johnson
develops a three-part typology for such mechanics, distinguishing
between randomness, chance, and luck in gameplay, assessing games
that range from grand strategy and MMORPGs to slot machines and
card games. He also explores forms of unanticipated
unpredictability, where elements of games fail to function as
intended and create new forms of gameplay in the process. Covering
a range of game concepts using these frameworks, The
Unpredictability of Gameplay then explores three illustrative case
studies: 1) procedural generation, 2) replay value and grinding,
and 3) player-made practices designed to reduce the level of luck
in non-deterministic games. Throughout, Johnson demonstrates the
importance of looking more deeply at unpredictability in games and
game design and the various ways in which unpredictability
manifests while offering an invaluable tool for game scholars and
game designers seeking to integrate unpredictability into their
work.
|
You may like...
Bonsai
Sunset Books
Paperback
R227
Discovery Miles 2 270
|