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Winner of the Association of Educational Computing and Technology (AECT) 2018 Design and Development Outstanding Book Award Educators and researchers worldwide are confronted by a tantalizing challenge - how should contemporary technologies be used to enhance learning? This book provides a broad academic and teaching audience with an integrated understanding of learning technology research, and how it can be used to enhance the design of learning environments. Whereas some books focus exclusively on research relating to learning technology and others propose ways to use technology effectively, this book synthesises research for the purpose of informing best practice. After laying pedagogical, technological and content foundations, it examines research relating to the educational use of Web 2.0, social networking, mobile devices and virtual worlds. Analysis across these contexts leaves readers with a nuanced understanding of how technology-enhanced learning design principles may (or may not) be abstracted across different learning technology environments. Providing an integrated portrayal of learning technology research enables educators (academics, school teachers, pre-service teachers and educational designers) to immediately adopt evidence-based approaches in their teaching. The comprehensive synthesis of the literature also helps learning technology researchers to more clearly identify the interrelationships between different areas of learning technology research, as well as position their work amongst the practical problems of the field. Rich with examples, this book is suitable for those who want to adopt a design-based and research-driven approach to enhancing learning using technology.
Winner of the Association of Educational Computing and Technology (AECT) 2018 Design and Development Outstanding Book Award Educators and researchers worldwide are confronted by a tantalizing challenge - how should contemporary technologies be used to enhance learning? This book provides a broad academic and teaching audience with an integrated understanding of learning technology research, and how it can be used to enhance the design of learning environments. Whereas some books focus exclusively on research relating to learning technology and others propose ways to use technology effectively, this book synthesises research for the purpose of informing best practice. After laying pedagogical, technological and content foundations, it examines research relating to the educational use of Web 2.0, social networking, mobile devices and virtual worlds. Analysis across these contexts leaves readers with a nuanced understanding of how technology-enhanced learning design principles may (or may not) be abstracted across different learning technology environments. Providing an integrated portrayal of learning technology research enables educators (academics, school teachers, pre-service teachers and educational designers) to immediately adopt evidence-based approaches in their teaching. The comprehensive synthesis of the literature also helps learning technology researchers to more clearly identify the interrelationships between different areas of learning technology research, as well as position their work amongst the practical problems of the field. Rich with examples, this book is suitable for those who want to adopt a design-based and research-driven approach to enhancing learning using technology.
When Hubert Davis was named head men's basketball coach at the University of North Carolina in April 2021, history had already been made, as Davis became the program's first Black head coach. But after two difficult seasons, it was hard to imagine how quickly a new staff, a new playing style, and a new roster blending established players with prominent transfers and talented freshmen would be able to change the story-except within the fabled Smith Center locker room and practice gyms, where photos of the New Orleans Superdome helped players and staff focus on the possible. In words and photos full of behind-the-scenes moments, this book reveals how belief in the program's rich traditions and in one another enabled the 2021-2022 Tar Heels to achieve what at times seemed impossible, writing a thrilling new chapter in the story of Carolina basketball. From Davis's remarkable work to build a new staff and roster to the ups and downs of the conference season to the amazing run through March to the pinnacle of the college game, the story takes fans through one of the most dramatic years in program history.
Cemetery groundskeeper Roscoe Solomon is nobody's idea of a savior. Since derailing his old high school classmate Damon's football career amid a freak accident, his summers have consisted of weed whacking around tombstones. After an abandoned house is set aflame, Roscoe stumbles upon evidence that reveals the arsonist's next target. Evoking his childhood icon, the mighty Rip Orion, he recognizes the opportunity to become the superhero. Aided by his embattled sidekick Mitch, Roscoe vows to apprehend the pyromaniac. A budding relationship with the eccentric Marcy, who bears a striking resemblance to Rip Orion's love interest, reinforces his ambitions. Roscoe's fantasy unravels when he collides with his nemesis Damon, who harbors his own illusions of recapturing his glory days, and realizes Marcy's cryptic alter ego. Meanwhile, the arsonist runs amok. All seems doomed until Roscoe understands that to become like Rip Orion and save the world, he must play the role of villain.
"Only those who have the patience to do simple things perfectly
will acquire the skills to do difficult things easily." --Thought
for the Day, March 22, 2005, Carolina practice plan
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