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Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
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Software Business - Third International Conference, ICSOB 2012, Cambridge, MA, USA, June 18-20, 2012, Proceedings (Paperback, 2012 ed.)
Michael A. Cusumano, Bala Iyer, N. Venkatraman
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R1,478
Discovery Miles 14 780
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Ships in 10 - 15 working days
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This book contains the refereed proceedings of the Third
International Conference on Software Business (ICSOB) held in
Cambridge, MA, USA, in June 2012. The software business refers to
commercial activities in the software industry, aimed at generating
revenues from the design, delivery, and maintenance of software
products and IT services to enterprises and individual customers,
as well as from digital content. Although this business shares
common features with other knowledge-intensive markets, it carries
many inherent features making it a challenging domain for research.
The 20 full and 10 short papers accepted for ICSOB were selected
from 60 submissions and are organized in sections on software
product management, organizational transformation, industry
transformation, software platforms and ecosystems, and emerging
trends.
A trio of experts on high-tech business strategy and innovation
reveal the principles that have made platform businesses the most
valuable firms in the world and the first trillion-dollar
companies. Managers and entrepreneurs in the digital era must learn
to live in two worlds-the conventional economy and the platform
economy. Platforms that operate for business purposes usually exist
at the level of an industry or ecosystem, bringing together
individuals and organizations so they can innovate and interact in
ways not otherwise possible. Platforms create economic value far
beyond what we see in conventional companies. The Business of
Platforms is an invaluable, in-depth look at platform strategy and
digital innovation. Cusumano, Gawer, and Yoffie address how a small
number of companies have come to exert extraordinary influence over
every dimension of our personal, professional, and political lives.
They explain how these new entities differ from the powerful
corporations of the past. They also question whether there are
limits to the market dominance and expansion of these digital
juggernauts. Finally, they discuss the role governments should play
in rethinking data privacy laws, antitrust, and other regulations
that could reign in abuses from these powerful businesses. Their
goal is to help managers and entrepreneurs build platform
businesses that can stand the test of time and win their share of
battles with both digital and conventional competitors. As experts
who have studied and worked with these firms for some thirty years,
this book is the most authoritative and timely investigation yet of
the powerful economic and technological forces that make platform
businesses, from Amazon and Apple to Microsoft, Facebook, and
Google-all dominant players in shaping the global economy, the
future of work, and the political world we now face.
Though Japan has successfully competed with U.S. companies in the
manufacturing and marketing of computer hardware, it has been less
successful in developing computer programs. This book contains the
first detailed analysis of how Japanese firms have tried to redress
this imbalance by applying their skills in engineering and
production management to software development. Cusumano focuses on
the creation of "software factories" in which large numbers of
people are engaged in developing software in cooperative ways--i.e.
individual programs are not developed in isolation but rather
utilize portions of other programs already developed whenever
possible, and then yield usable portions for other programs being
written. Devoting chapters to working methods at System Developing
Corp., Hitachi, Toshiba, NEC, and Fujitsu, and including a
comparison of Japanese and U.S. software factories, Cusumano's book
will be important reading for all people involved in software and
computer technology, as well as those interested in Japanese
business and corporate culture.
As we continue in an era of simultaneous innovation and
commoditization, enabled by digital technologies, managers around
the world are asking themselves "how can we both adapt to rapid
changes in technology and markets, and still make enough money to
survive--and thrive?"
To provide answers to these important and urgent questions, MIT
Sloan School of Management Professor Michael Cusumano draws on
nearly 30 years of research into the practices of global
corporations that have been acknowledged leaders and benchmark
setters--including Apple, Intel, Google, Microsoft, Toyota, Sony,
Panasonic, and others in a range of high-technology, services, and
manufacturing industries. These companies have also encountered
major challenges in their businesses or disruptions to their core
technologies.
If we look deeply enough, he contends, we can see the ideas that
underpin the management practices that make for great companies,
and drive their strategic evolution and innovation capabilities.
From his deep knowledge of these organizations, Cusumano distills
six enduring principles that he believes have been--in various
combinations--crucial to their strategy, innovation management
practices, and ability to deal with change and uncertainty.
The first two principles--platforms (not just products), and
services (especially for product firms)--are relatively new and
broader ways of thinking about strategy and business models, based
on Cusumano's latest research. The other four--capabilities (not
just strategy or positioning), the "pull" concept (not just push),
economies of scope (not just scale), and flexibility (not just
efficiency)--all contribute to agility, which is a mix of
flexibility and speed. Many practices associated with these ideas,
such as dynamic capabilities, just-in-time production, iterative or
prototype-driven product development, flexible design and
manufacturing, modular architectures, and component reuse, are now
commonly regarded as standard best practices.
These six enduring principles are essential in a new world
dominated by platforms and technology-enabled services.
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Software Business - First International Conference, ICSOB 2010, Jyvaskyla, Finland, June 21-23, 2010, Proceedings (Paperback, 2010 ed.)
Pasi Tyrvainen, Slinger Jansen, Michael A. Cusumano
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R1,531
Discovery Miles 15 310
|
Ships in 10 - 15 working days
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The advancementof the softwareindustry has hada substantialimpact
notonly onproductivityandonGDPgrowthglobally,
butalsoonourdailyworkandlife. Software business refers to
commercial activity of the software industry, aimed at generating
income from delivery of software products and software services.
Although software business shares common features with other
international knowledge-intensive businesses, it carries many
inherent features making it an intriguing and challenging domain
for research. Until now, however, software business has received
little attention from the academic community. The First
International Conference on Software Business (ICSOB 2010) was
organized in Jyv] askyl] a during June 21-23, 2010. This inaugural
conference brought together a strong Program Committee of 52
members with research disciplines from various ?elds of business
management and technology mana-
mentaswellasinternational?avorwithmemberscomingfrom17countriesfrom
South and North America to Europe, India and Australia.
Wereceived35researchpapersubmissions.Thepaperswentthroughadoub-
blind review process producing at least three reviews for each
accepted paper. The ProgramCommittee accepted 13 submissions to be
presented as full papers in the conference, equaling 37% of the
submissions. In addition, ten papers were accepted as short papers.
The accepted papers represent the wide variety of -
searchactivityonsoftwarebusiness.Forthepurposesoftheconferenceprogram,
the papers were organized under eight themes: business models,
business m- agement, ecosystems, education and research,
internationalization, open source software and social media,
product management, and software as a service. In addition to the
paper sessions, the conference program included three keynote
presentations and a Business Innovation Track containing
best-practice presentations from the software industry. The
conference program also included two workshops, three tutorials and
an adjunct meeting of the Cloud Software Consortia."
As we move into an era of simultaneous innovation and
commoditization, enabled by digital technologies, managers around
the world are asking themselves "how can we both adapt to rapid
changes in technology and markets, and still make enough money to
survive - and thrive?" To provide answers to these important and
urgent questions, MIT Sloan School of Management Professor Michael
Cusumano draws on nearly 30 years of research into the practices of
global corporations that have been acknowledged leaders and
benchmark setters - and Microsoft, Apple, Intel, Google, and others
in software, internet services, and consumer electronics, and
Toyota in manufacturing. If we look deeply enough, he contends, we
can see the ideas that underpin the management practices that make
for great companies, and drive their strategic evolution and
innovation capabilities. From his deep knowledge of these
organizations, Cusumano distils six enduring principles that he
believes have been - in various combinations - crucial to their
strategy, innovation management practices, and ability to deal with
change and uncertainty. The first two principles - platforms (not
just products), and services, for product firms - are relatively
new and broader ways of thinking about strategy and business
models, based on Cusumano's latest research. The other four -
capabilities (not just strategy), the "pull" concept, economies of
scope, and flexibility (not just efficiency) - all contribute to
agility, which is a mix of flexibility and speed. Some practices
associated with these ideas, such as dynamic capabilities,
just-in-time production, iterative or prototype-driven product
development, flexible design and manufacturing, modular
architectures, and component reuse, are now commonly regarded as
standard best practices. They are also essential to a new world
dominated by platforms and technology-enabled services.
|
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