0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R1,000 - R2,500 (1)
  • R2,500 - R5,000 (2)
  • -
Status
Brand

Showing 1 - 3 of 3 matches in All Departments

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems (Hardcover, 2013 ed.): Murilo G. Coutinho Guide to Dynamic Simulations of Rigid Bodies and Particle Systems (Hardcover, 2013 ed.)
Murilo G. Coutinho
R1,606 Discovery Miles 16 060 Ships in 10 - 15 working days

Physically based modeling is widely used within the fields of computer graphics and mechanical engineering for complex systems that are difficult to analyze using conventional mechanics theory.

This "Guide to Dynamic Simulations of Rigid Bodies and Particle Systems" presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The book focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Opening with an overview of the independent modules constituting a simulation engine, the text then provides detailed explanations for each technique, with more complex mathematical algorithms and associated implementations included in the second part of the book. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor.

Topics and features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects, including a derivation of the conservative time advancement algorithm; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises, ranging from issues of algorithm enhancements to alternative approaches that complement the algorithms discussed in the book.

Practical and easy-to-follow, this hands-on guide/reference is essential reading for software developers involved in computer graphics, computer animation, and computer-aided mechanical design and modeling.

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems (Paperback, 2013 ed.): Murilo G. Coutinho Guide to Dynamic Simulations of Rigid Bodies and Particle Systems (Paperback, 2013 ed.)
Murilo G. Coutinho
R2,712 Discovery Miles 27 120 Ships in 10 - 15 working days

This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.

Dynamic Simulations of Multibody Systems (Paperback, 2001): Murilo G. Coutinho Dynamic Simulations of Multibody Systems (Paperback, 2001)
Murilo G. Coutinho
R4,192 Discovery Miles 41 920 Ships in 10 - 15 working days

This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Joseph Joseph Index Mini (Graphite)
R642 Discovery Miles 6 420
Seven Worlds, One Planet
David Attenborough DVD R64 Discovery Miles 640
Dala A2 Sketch Pad (120gsm)(36 Sheets)
R260 Discovery Miles 2 600
600ml Shake Infuser Water Bottle
R75 Discovery Miles 750
Hask Argan Oil Argan Oil Intense Deep…
R90 Discovery Miles 900
Microsoft Windows 11 Professional DSP…
R3,499 R1,499 Discovery Miles 14 990
Sudocrem Skin & Baby Care Barrier Cream…
R70 Discovery Miles 700
Fine Living Kendall Office Chair (Light…
R2,499 R1,629 Discovery Miles 16 290
Russell Hobbs Toaster (2 Slice…
R707 Discovery Miles 7 070
Odyssey Ultra light & Extra strong…
R1,599 R879 Discovery Miles 8 790

 

Partners