0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R1,000 - R2,500 (1)
  • R2,500 - R5,000 (2)
  • -
Status
Brand

Showing 1 - 3 of 3 matches in All Departments

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems (Hardcover, 2013 ed.): Murilo G. Coutinho Guide to Dynamic Simulations of Rigid Bodies and Particle Systems (Hardcover, 2013 ed.)
Murilo G. Coutinho
R1,587 Discovery Miles 15 870 Ships in 10 - 15 working days

Physically based modeling is widely used within the fields of computer graphics and mechanical engineering for complex systems that are difficult to analyze using conventional mechanics theory.

This "Guide to Dynamic Simulations of Rigid Bodies and Particle Systems" presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The book focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Opening with an overview of the independent modules constituting a simulation engine, the text then provides detailed explanations for each technique, with more complex mathematical algorithms and associated implementations included in the second part of the book. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor.

Topics and features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects, including a derivation of the conservative time advancement algorithm; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises, ranging from issues of algorithm enhancements to alternative approaches that complement the algorithms discussed in the book.

Practical and easy-to-follow, this hands-on guide/reference is essential reading for software developers involved in computer graphics, computer animation, and computer-aided mechanical design and modeling.

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems (Paperback, 2013 ed.): Murilo G. Coutinho Guide to Dynamic Simulations of Rigid Bodies and Particle Systems (Paperback, 2013 ed.)
Murilo G. Coutinho
R2,664 Discovery Miles 26 640 Ships in 10 - 15 working days

This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.

Dynamic Simulations of Multibody Systems (Paperback, 2001): Murilo G. Coutinho Dynamic Simulations of Multibody Systems (Paperback, 2001)
Murilo G. Coutinho
R4,106 Discovery Miles 41 060 Ships in 10 - 15 working days

This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Tibetan Tales Derived from Indian…
F.Anton Von Schiefner Hardcover R2,708 Discovery Miles 27 080
Trauma-Informed Social-Emotional Toolbox…
Laura Sibbald, Lisa Weed Phifer Paperback R850 R738 Discovery Miles 7 380
Jonathan Edwards's Philosophy of Nature…
Avihu Zakai Hardcover R4,934 Discovery Miles 49 340
Groups - Process and Practice
Marianne Corey, Gerald Corey, … Hardcover  (2)
R1,307 R1,215 Discovery Miles 12 150
Fifty Key Stage Musicals
Robert W. Schneider, Shannon Agnew Paperback R1,062 Discovery Miles 10 620
History of the Little sisters of the…
A. Le Roy Hardcover R1,166 R1,046 Discovery Miles 10 460
Treaty Series 3044 (English/French…
United Nations Office of Legal Affairs Paperback R1,229 R1,063 Discovery Miles 10 630
Women, Literature and Finance in…
Nancy Henry Hardcover R2,865 Discovery Miles 28 650
Fiscal and Debt Policies for the Future
P. Arestis, M Sawyer Hardcover R1,995 Discovery Miles 19 950
Encyclopedia of Organizational…
Mehdi Khosrow-Pour, D.B.A. Hardcover R27,494 Discovery Miles 274 940

 

Partners