0
Your cart

Your cart is empty

Books > Computing & IT > Applications of computing > Computer modelling & simulation

Buy Now

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems (Hardcover, 2013 ed.) Loot Price: R1,468
Discovery Miles 14 680
Guide to Dynamic Simulations of Rigid Bodies and Particle Systems (Hardcover, 2013 ed.): Murilo G. Coutinho

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems (Hardcover, 2013 ed.)

Murilo G. Coutinho

Series: Simulation Foundations, Methods and Applications

 (sign in to rate)
Loot Price R1,468 Discovery Miles 14 680 | Repayment Terms: R138 pm x 12*

Bookmark and Share

Expected to ship within 18 - 22 working days

Physically based modeling is widely used within the fields of computer graphics and mechanical engineering for complex systems that are difficult to analyze using conventional mechanics theory.

This "Guide to Dynamic Simulations of Rigid Bodies and Particle Systems" presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The book focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Opening with an overview of the independent modules constituting a simulation engine, the text then provides detailed explanations for each technique, with more complex mathematical algorithms and associated implementations included in the second part of the book. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor.

Topics and features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects, including a derivation of the conservative time advancement algorithm; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises, ranging from issues of algorithm enhancements to alternative approaches that complement the algorithms discussed in the book.

Practical and easy-to-follow, this hands-on guide/reference is essential reading for software developers involved in computer graphics, computer animation, and computer-aided mechanical design and modeling.

General

Imprint: Springer London
Country of origin: United Kingdom
Series: Simulation Foundations, Methods and Applications
Release date: October 2012
First published: 2013
Authors: Murilo G. Coutinho
Dimensions: 235 x 155 x 27mm (L x W x T)
Format: Hardcover
Pages: 402
Edition: 2013 ed.
ISBN-13: 978-1-4471-4416-8
Categories: Books > Computing & IT > Applications of computing > Computer modelling & simulation
Promotions
LSN: 1-4471-4416-3
Barcode: 9781447144168

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners