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"This book provides a decent overview of recent advances in
biopesticides and other biological options for insect management
with an easy-to-follow format and content...a good resource for
students, educators, researchers, regulators, agricultural partners
and IPM implementors interested in sustainable agriculture."
(Society for Invertebrate Pathology Newsletter) With increasing
concern about the environmental impact of synthetic pesticide use,
including their impact on beneficial insects, the problem of insect
resistance and the lack of new products, there has been an
increasing interest in developing alternative biopesticides to
control insects and other pests. This collection reviews the wealth
of research on identifying, developing, assessing and improving the
growing range of biopesticides. Part 1 of this collection reviews
research on developing new biopesticides in such areas as screening
new compounds, ways of assessing effectiveness in the field and
improving regulatory approval processes. Part 2 summarises advances
in different types of entomopathogenic biopesticide including
entomopathogenic fungi and nematodes and the use of Bt genes in
insect-resistant crops. Part 3 assesses the use of semiochemicals
such as pheromones and allelochemicals, peptide-based and other
natural substance-based biopesticides.
Research Paper from the year 2011 in the subject Communications -
Miscellaneous, grade: 1.5, Central Queensland University, course:
Creative Arts Administration, language: English, comment: Grade has
been converted from Australian (33/40) to German (1.5), abstract:
Digitization has impacted the creative arts since its inception and
has even driven most sectors to where they stand today.
Digitization is the conversion of information to a digital or
binary format so that it may be processed by a computing device,
making it easier to access, share and preserve (Whatis, N/A). The
digitization of information enriches its quality, has made it
possible to store in compact forms and enables it to be shared
instantly. Advertising can more easily reach the masses and digital
selves borderline immortality. Advancements in technology have seen
the entertainment industry thrive in spite of also causing damage
to sales. Computer Generated Imagery (CGI) has ushered in a new era
of deception, warping reality and even creating new ones. In
filmmaking, the line between imagination and reality has all but
disappeared. Advertising can at times create controversy over what
is an acceptable level of illusion. Even when informed, however,
our vulnerability to accepting distorted realities seems to endure.
Essay from the year 2011 in the subject Communications - Public
Relations, Advertising, Marketing, Social Media, grade: 1.2,
Central Queensland University, course: Creative Arts
Administration, language: English, comment: Grade has been
converted from Australia (28/30) to German (1.2), abstract: The
American Marketing Association (AMA) defines a brand as a 'name,
term, sign, symbol or design' intended to identify and
differentiate them from competitors (Lake, N/A). Walter Landor, one
of the greats of the advertising industry, said "simply put, a
brand is a promise. By identifying and authenticating a product or
service it delivers a pledge of satisfaction and quality" (Nelson,
2008). Bates (N/A) believes that the best definition is that a
'brand is a collection of perceptions in the mind of the consumer'.
This definition clearly distinguishes that a brand is very
different from a product or service. A brand is intangible and
exists in the mind of the consumer (Bates, N/A). Social media has
turned the ways in which the brand interacts with the customer on
its head. With close to 2 billion internet users worldwide, 126
million blogs, 12 billion videos viewed per month in the US alone,
(Thomas, 2009), 2 billion tweets on Twitter per month and 500
million people on Facebook (Van Grove, 2010), the face of the
consumer may remain essentially the same but the way in which they
interact with brands has changed dramatically. It seems brands are
now impacted by the creative arts, the ones more specifically known
as social media sites, blogging and user-content creation leading
to direct consumer participation in the modification of brand
identity. The creative arts and technology have allowed the
consumer to have their say heard by an audience, to rapidly share
information and empowered brand-users to gain control over how a
brand is perceived, their reputation, product quality control and
even direction. Amidst the impact of these creative arts, brands
now ignore their c
Research Paper from the year 2009 in the subject Economics -
Innovation economics, grade: 1.5, Central Queensland University,
course: Creative Industries, language: English, comment: Grade has
been converted from Australian (33/40) to German (1.5), abstract:
Innovation is defined as the 'introduction of new things or
methods' (Dictionary.com, 2009). It is also used by creative
industries to create novel and exciting product and it is also a
technique employed by creative sectors to improve interaction with
audiences, consumers as well as each other sectors across all
industries. The ways in which innovation enhance and sometimes
limit the creative industries were discussed at length at the
Creative Capital Conference, held in Amsterdam in 2005. This event
was organised by an initiative known as Knowledgeland, a 'network
of government, private sector, knowledge institutions and civil
society to think about the consequences of the knowledge economy
and how to respond to it as a society' (Kennisland, n.d). Four main
thematic areas were analysed at length, each representing focus
points on how aspects of creative industry operations contribute to
Creative Capital: Creative Crossovers, Creative Clusters, Creative
Cities and Creative Public Domain. Using these four areas as a
basis of analysis, it is the objective of this paper to demonstrate
through examples how innovation is used to advance Creative Capital
across the globe. Firstly, it is fundamental to clearly define what
innovation means to the creative industries and what exactly
Creative Capital is.
Essay from the year 2009 in the subject Communications - Public
Relations, Advertising, Marketing, Social Media, grade: 1.2,
Central Queensland University, course: Media Relations in Arts
Administration, language: English, comment: Grade has been
converted from Australian (28/30) to German (1.2), abstract: Mobile
phones are a product that are easy to sell as they are intrinsic to
our modern lives, however at the same time it is increasingly
difficult to sell one particular handset due to the complete and
utter saturation of handsets already on the market. For any kind of
handset to procure a foothold, let alone a decent market share, is
an enormous challenge for any manufacturer. Apple's campaign to
introduce the iPhone, which is a device that combines a mobile
phone, iPod, email and internet browsing capabilities, may be the
most successful marketing effort ever (Koeppel, 2007). The ongoing
campaign to market the iPhone may be measured by theoretical
marketing tools such as AIDA and Maslow's model of Human Motivation
to observe and understand its varying successes. The real success
however, lies in Apple's customer knowledge and manipulation of
social media to allow others to do the work for them.
Essay from the year 2009 in the subject Sociology - Media, Art,
Music, grade: 1.1, Central Queensland University, course: Media
Relations in Arts Administration, language: English, comment: Grade
has been converted from Australian (29/30) to German (1.1),
abstract: It can be quite difficult to source examples of effective
crisis strategies in creative enterprise. Companies may be small,
they may not have product that if defective could bring harm to the
masses, inciting a recall, or even if a crisis occurred, would
necessarily lead to financial ruin or impact enough jobs as to be
considered newsworthy. Essentially, being portrayed negatively in
the media is what is considered a 'crisis' rather than whatever was
at fault in the first instance. This is undoubtedly due to the
unpredictability of what character-revealing hue the media may
taint their brush with when presented the opportunity to paint a
picture of whatever business has managed the misfortune of
unintentionally wandering into the spotlight. Even though being in
the spotlight can be very good for business, a crisis is when a
business finds itself in there for the wrong reasons. The biggest
business there is in creative enterprise is of course actors. Their
sheer bankability provides millions of dollars and hundreds of jobs
for each movie they secure, so much can be at stake if their
reputation goes down and at the wrong time. When analysing public
image and crisis management strategies, the business of being one
person follows the same principles of those strategies being
employed by companies and corporations because they are in
themselves a brand. If a celebrity does not behave accordingly when
a crisis occurs, especially when it is usually their behaviour that
has caused the crisis, devastating consequences can ensue. They
employ publicists just as companies procure PR personnel - for the
management of crises and to nudge their image in the right
direction, or at times, drag it kicking and screaming.
Research Paper from the year 2014 in the subject Communications -
Media and Politics, Politic Communications, grade: 1.4, Central
Queensland University, course: Applied Communication Arts,
language: English, comment: Grade has been converted from
Australian (35/40) to German (1.4), abstract: Mass Communication is
a primary contributor to the construction and maintenance of
culture. The precise relation of culture to mass communication and
its function in our lives has long been debated (Baran, 2010).
Because of the power mass communication has in shaping culture, it
presents us with both opportunities and responsibilities. Media
industries must operate ethically or risk negatively influencing
the culture in which they exist. Consumers likewise have the
responsibility to critically examine media messages (Baran, 2010).
Both technology and money shape the mass communication process.
Innovations in technology bring about new forms of media, or make
older forms more accessible. As profit-making entities, the media
must respond to the wishes of both advertisers and audience.
Ultimately, though, the consumers choose which forms of media they
support and how they react to the messages that face them.
Technological and economic factors such as convergence and
globalization will influence the evolution of mass communication
(Baran, 2010). N]ewspapers are downsizing, consolidating to
survive, or closing all together; radio is struggling to stay alive
in the digital age; and magazine circulation is decreasing and
becoming increasingly more focused on microaudiences. The
information function of the news has been criticized and called
"infotainment," and rather than bringing people together, the media
has been cited as causing polarization and a decline in civility.
(Charles et al. 2009)
Essay from the year 2014 in the subject Design (Industry, Graphics,
Fashion), grade: 1.1, Central Queensland University, course: Brand
Image Design, language: English, comment: Grade has been converted
from Australian (29/30) to German (1.1), abstract: Aesthetics are
an integral part of marketing communications, influencing the
design of logos, advertising, atmospherics and package design. The
strategic management of brand image design is essential to
developing and implementing a corporate or brand identity.
According to Simonson & Schmitt (1997), aesthetics can create
tangible value for an organization because: aesthetics creates
consumer loyalty aesthetics allows for premium pricing aesthetics
cuts through information clutter, increasing the memorability of
the visual marks of the company, which in turn increases its chance
of selection at the point of purchase aesthetics affords protection
from competitive attacks aesthetics can save costs and increase
productivity, as employees and outside suppliers need to spend less
time in creating new layouts and messages David Garvin's (1987)
book, the Eight Dimensions of Product Quality, consists of
performance, features, reliability, conformance, durability,
serviceability, aesthetics and perceived quality. The concept
defines aesthetics as 'the subjective dimension indicating the kind
of response a user has to a product. It represents the individual's
personal preference' (Karch, 2008). Aesthetics management should
begin with a thorough status quo analysis of every aspect of a
company or brand's visual and sensory identity. The objective of
this analysis is to get a clear understanding of the identity that
the organisation wants to project for itself and its brands in its
aesthetic output (its corporate expressions) and how customers
perceive the organisation's current aesthetic output (customer
impressions). (Simonson & Schmitt, 1997, p.45.) Brand Identity
focuses on the following attributes of aesthet"
Essay from the year 2014 in the subject Design (Industry, Graphics,
Fashion), grade: 1.1, Central Queensland University, course: Brand
Image Design, language: English, comment: Grade has been converted
from Australian (29/30) to German (1.1), abstract: All aspects of a
brand image should resonate with its target audience in order to
create a meaningful relationship. Before a brand can improve the
lives of those who use it, the identity of both needs to be clearly
understood by the other. Once this is established, a relationship
can be forged and nurtured much like a relationship between two
people. Like a relationship, the parties need to bond, to listen,
to grow, to be authentic and to stay that way. When Interbrand
(2014), the world's largest brand consultancy, released their 2007
Brand Marketers Report, the following five top aspects of
successful branding were revealed (Airey, 2007): 1.Consistency
2.Understanding of Customer/Target 3.Message/Communication
4.Creative/Design/Brand ID 5.Relevance Many other aspects were of
course discovered in the survey, but the best practises may be
found under these top five - the first beating the second by twice
the percentage (Airey, 2007). When implemented successfully,
valuable brand equity can be attained, attracting a responsive
audience and relevant target customers.
Essay from the year 2009 in the subject Communications -
Miscellaneous, grade: 1.3, Central Queensland University, course:
Creative Industries, language: English, comment: Grade has been
converted from Australian (27/30) to German (1.3), abstract:
Censorship can be a grey area and that is usually because what is
under contention of being censored is far from black and white. The
ramifications of this contention is of most interest to the
Creative Industries as it may have a direct effect on the kind of
content that governing bodies allow to be distributed, which in
turn affects commercial viability and therefore production. There
are the artists who may produce art for art's sake, though there
remains an indeterminate amount seeking remuneration from their
efforts through sales and exhibitions. When their work or part of
their work is suddenly deemed inappropriate by the law, the
resulting controversy often results in publicity, a concept Art
Photographer Bill Henson is no stranger to. It is somewhat
difficult to comprehend who or what is controlling the definition
of art and its place in the cultural life of Australia. The
manifestation of governmental and public opinion surrounding
specific case studies can distinguish publicity from the constant
reconstruction of culture, apropos the importance of the
re-educating of governing bodies upholding the opinion of the
public by the public themselves. Representing a fair spectrum, we
have the publicly denounced work of Bill Henson and arguably one of
the most controversial films of the decade, Ken Park, with its
positive appraisal fiercely contesting only recently updated
censorship laws. The battleground for these fights for cultural
integrity is the media, the most public and least bias of course
being the internet, though the internet in Australia is currently
in the process of becoming censored itself As though product from
the creative industries were not being censored enough, the almost
alarming concern the
Research Paper from the year 2011 in the subject Communications -
Public Relations, Advertising, Marketing, Social Media, grade: 1.6,
Central Queensland University, course: Advertising Design
Communication, language: English, comment: Grade has been converted
from Australian (32/40) to German (1.6), abstract: As far as movie
advertising goes, official web sites have become a crucial tool for
advertising upcoming and existing films. Mabry & Porter (2010)
reports a 'relatively important and statistically significant
relationship between web site traffic and box office revenue'.
Movie trailers have been a vital part of the advertising process,
appearing 'very early on - around 1912 - although they did not
become standard for several years' (Film Reference, N/A). Of some
10-billion videos watched on line annually, movie trailers rank #3,
after news and user-created video. With such easy and instant
access to them, these increasingly popular cinematic morsels are
being devoured by moviegoers-and served up with serious
consideration by the industry that sometimes spends sums equivalent
to a third world country's annual budget to concoct them (Merin,
2008). According to a study by Microsoft Advertising and 20th
Century Fox, ' o]nline film advertising should play a growing role
in the marketing of movie releases... Online film advertising is]
particularly effective at presenting film trailers in a positive
environment and broadening the advertiser's] reach beyond the
cinema environment. Trailers were confirmed as the single most
influential element in consumers' decision to view a film'
(Microsoft Advertising, 2009). Snell (2009) believes that movies
are a large part of the entertainment industry and that 'in recent
years their websites have become increasingly critical to their
overall success'.
Essay from the year 2010 in the subject Sociology - Individual,
Groups, Society, grade: 1.1, Central Queensland University, course:
Creative Arts Administration, language: English, comment: Grade has
been converted from Australian (29/30) to German (1.1), abstract:
Group decision-making is a process where an assembly of people
convene to analyse problems or situations, evaluate alternative
actions and reach solutions. Decisions may concern the judgement of
a particular course of action, how best to solve a problem or the
determination of the direction or magnitude of work ahead performed
by teams or individuals. Deciding the best course of action can
range in perplexity, depending on the effectiveness of how that
group functions, the quality of alternatives that are generated,
the amount of access to correct and adequate information and their
understanding of the problem. Where time is of the essence and also
befits the personification of money, it is customary for a business
or organisation to engage in Group Decision-Making processes in the
attempt to effectively and efficiently solve problems. Though some
methods are more time-consuming some others. The group leader
usually reserves judgement on which method is used in the Group
Decision-Making process, because if one assembled a group to make a
decision on what method should be used, what method would one use
to decide? And so on one would ramble in an infinite loop. And if
the group ever assembled without a leader, who's idea was it for
the group to assemble in the first instance? So the first advantage
or disadvantage of a group decision would be how effective its
leader is in managing the process, which can either be a solution
in itself or it can be a problem. Though the greatest problem of
all seems to be time.
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