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The 7th European Conference on Case-Based Reasoning (ECCBR 2004)
was held from August 30 through September 2, at the Complutense
University of Madrid, Spain. ECCBR was born in Aberdeen, UK (2002),
after a series of -
ropeanworkshopsheldinTrento,Italy(2000),Dublin,Ireland(1998),Lausanne,
Switzerland (1996), Paris, France (1994), and Kaiserslautern,
Germany (1993). ECCBR is the premier international forum for
researchers and practitioners of case-based reasoning (CBR) in the
years interleaving with the biennial inter- tional counterpart
ICCBR, whose 5th edition was held in Trondheim, Norway in 2003. The
CBR community has shown for years a deep interest in the
application of its research to real-world problems. As a result,
the ?rst day of both ECCBR and ICCBR has been traditionally
dedicated to presenting industrial CBR - plications. ECCBR 2004
Industry Day was co-chaired by Mehmet Goker and Francisco Martin
who invited professionals from di?erent ?elds to describe their
?elded CBR systems. The second day of the conference was dedicated
to four workshops focusing on the following research interests: CBR
in health sciences, explanation in CBR, computational creativity,
and CBR applied to time series prediction. We are grateful to the
Workshop Program co-chairs, Pablo Gervas and Kalyan Moy Gupta, for
their e?orts in coordinating these workshops, along with the
individual workshop chairs and participants. Materials from the
Ind- try Day and the workshops were published separately and can be
obtained from the ECCBR 2004 website, http://www. idt. mdh.
se/eccbr/.
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Entertainment Computing - ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2-5, 2021, Proceedings (Paperback, 1st ed. 2021)
Jannicke Baalsrud Hauge, Jorge C. S. Cardoso, Licinio Roque, Pedro A. Gonzalez Calero
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R3,361
Discovery Miles 33 610
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 20th IFIP TC
14 International Conference on Entertainment Computing, ICEC 2021,
which was supposed to take place in Coimbra, Portugal, in November
2021. The 26 full papers, 13 short papers and 11 other papers
presented were carefully reviewed and selected from 84 submissions.
ICEC brings together researchers and practitioners from diverse
backgrounds to discuss the multidisciplinary intersection of
design, art, entertainment, interaction, computing, psychology in
the fields of gaming and entertainment computing.
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