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Photorealistic rendering strives to generate images from computer
modeled scenes with an image quality as close to real life as
possible. A major issue in rendering is simulation of local and
global light reflection in a scene. Both ray tracing and radiosity
algorithms capture only some of the possible light reflection
phenomena. Recently developed two-pass algorithms combine the ray
tracing and radiosity approaches and are able to capture the whole
range of light reflection. This book is a collection of papers
discussing the latest developments, including a new range of
improvements, in stochastic sampling strategies, radiosity form
factor calculation, and parallel processing for ray tracing and
radiosity. A number of papers on rendering applications in interior
design, lighting design, and remote sensing conclude the volume.
The contributions are revised versions of papers originally
presented at the Second Eurographics Workshop on Rendering, held in
Barcelona, Spain, in May 1991. The book fully reflects the state of
the art in rendering and presentsa wide variety of novel
techniques. It will interest researchers and students in computer
graphics, as well as designers who want to apply rendering
techniques for realistic simulation in lighting design, interior
design, and architecture.
Future computer aided design systems will themselves be designed
using tools and methods that are still under development. This book
presents the latest progress in research on the tools and methods
needed to develop those CAD systems. The topics covered include
algorithmic aspects, the product data and development process,
future CAD architectures, feature based modeling and automatic
feature recognition, complex surface design, and system
implementation issues. The book contains contributions by the
world's leading experts in the field of CAD technology from both
universities and industry. The contributions are based on lectures
given at the International Conference and Research Center for
Computer Science, Schloss Dagstuhl, Germany.
Photorealistic rendering strives to generate images from computer
modeled scenes with an image quality as close to real life as
possible. A major issue in rendering is simulation of local and
global light reflection in a scene. Both ray tracing and radiosity
algorithms capture only some of the possible light reflection
phenomena. Recently developed two-pass algorithms combine the ray
tracing and radiosity approaches and are able to capture the whole
range of light reflection. This book is a collection of papers
discussing the latest developments, including a new range of
improvements, in stochastic sampling strategies, radiosity form
factor calculation, and parallel processing for ray tracing and
radiosity. A number of papers on rendering applications in interior
design, lighting design, and remote sensing conclude the volume.
The contributions are revised versions of papers originally
presented at the Second Eurographics Workshop on Rendering, held in
Barcelona, Spain, in May 1991. The book fully reflects the state of
the art in rendering and presentsa wide variety of novel
techniques. It will interest researchers and students in computer
graphics, as well as designers who want to apply rendering
techniques for realistic simulation in lighting design, interior
design, and architecture.
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