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Showing 1 - 4 of 4 matches in All Departments
While many fields such as e-learning, business, and marketing have taken advantage of the potential of gamification, the healthcare domain has just started to exploit this emerging trend, still in an ad-hoc fashion. Despite the huge potential of applying gamification on several topics of healthcare, there are scarce theoretical studies regarding methodologies, techniques, specifications, and frameworks. These applications must be examined further as they can be used to solve major healthcare-related challenges such as care plan maintenance, medication adherence, phobias treatment, or patient education. Handbook of Research on Solving Modern Healthcare Challenges With Gamification aims to share new approaches and methodologies to build e-health solutions using gamification and identifies new trends on this topic from pedagogical strategies to technological approaches. This book serves as a collection of knowledge that builds the theoretical foundations that can be helpful in creating sustainable e-health solutions in the future. While covering topics such as augmented and virtual reality, ethical issues in gamification, e-learning, telehealth services, and digital applications, this book is essential for research scholars, healthcare/computer science teachers and students pursuing healthcare/computer science-related subjects, enterprise developers, practitioners, researchers, academicians, and students interested in the latest developments and research solving healthcare challenges with modern e-health solutions using gamification.
Despite the advances that have been made in programming, there is still a lack of sufficient methods for quality control. While code standards try to force programmers to follow a specific set of rules, few tools exist that really deal with automatic refactoring of this code, and evaluation of the coverage of these tests is still a challenge. Code Generation, Analysis Tools, and Testing for Quality is an essential reference source that discusses the generation and writing of computer programming and methods of quality control such as analysis and testing. Featuring research on topics such as programming languages, quality assessment, and automated development, this book is ideally designed for academicians, practitioners, computer science teachers, enterprise developers, and researchers seeking coverage on code auditing strategies and methods.
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
Despite the advances that have been made in programming, there is still a lack of sufficient methods for quality control. While code standards try to force programmers to follow a specific set of rules, few tools exist that really deal with automatic refactoring of this code, and evaluation of the coverage of these tests is still a challenge. Code Generation, Analysis Tools, and Testing for Quality is an essential reference source that discusses the generation and writing of computer programming and methods of quality control such as analysis and testing. Featuring research on topics such as programming languages, quality assessment, and automated development, this book is ideally designed for academicians, practitioners, computer science teachers, enterprise developers, and researchers seeking coverage on code auditing strategies and methods.
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