0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R2,500 - R5,000 (2)
  • -
Status
Brand

Showing 1 - 2 of 2 matches in All Departments

The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom (Hardcover, 1st ed. 2021): Richard Colby,... The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom (Hardcover, 1st ed. 2021)
Richard Colby, Matthew S. S. Johnson, Rebekah Shultz Colby
R4,376 Discovery Miles 43 760 Ships in 10 - 15 working days

This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection's eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.

The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom (Paperback, 1st ed. 2021): Richard Colby,... The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom (Paperback, 1st ed. 2021)
Richard Colby, Matthew S. S. Johnson, Rebekah Shultz Colby
R4,352 Discovery Miles 43 520 Ships in 10 - 15 working days

This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection's eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
German Speaking Activities - Fun Ways to…
Sinead Leleu, Michaela Greck-Ismair Paperback R645 Discovery Miles 6 450
Vrae & Antwoorde vir die Klaskamer…
Marieta Nel Paperback R260 R244 Discovery Miles 2 440
Klasgids: Laerskool - Transaksionele…
Paperback R180 R168 Discovery Miles 1 680
Have Fun with Panjabi, book 2…
Kiran Lyall Paperback R240 Discovery Miles 2 400
Journal Kept by Hugh Finlay, Surveyor of…
Hugh 1732-1801 Finlay Hardcover R827 Discovery Miles 8 270
Soul Of A Nation - A Quest For The…
Oyama Mabandla Paperback R340 R319 Discovery Miles 3 190
A History Of The World In Twelve…
David Gibbins Paperback R586 R476 Discovery Miles 4 760
A Working Life, Cruel Beyond Belief
Alfred Temba Qabula Paperback R159 Discovery Miles 1 590
Productions of the Irish Theatre…
Nelson Ritschel Hardcover R3,700 Discovery Miles 37 000
The Decrees of Memphis and Canopus: Vol…
E. A. Wallis Budge Hardcover R4,632 Discovery Miles 46 320

 

Partners