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The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom (Hardcover, 1st ed. 2021)
Loot Price: R4,366
Discovery Miles 43 660
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The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom (Hardcover, 1st ed. 2021)
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This book explores ethos and games while analyzing the ethical
dimensions of playing, researching, and teaching games.
Contributors, primarily from rhetoric and writing studies, connect
instances of ethos and ethical practice with writing pedagogy, game
studies, video games, gaming communities, gameworlds, and the
gaming industry. The collection's eighteen chapters investigate
game-based writing classrooms, gamification, game design, player
agency, and writing and gaming scholarship in order to illuminate
how ethos is reputed, interpreted, and remembered in virtual
gamespaces and in the gaming industry. Ethos is constructed,
invented, and created in and for games, but inevitably spills out
into other domains, affecting agency, ideology, and the cultures
that surround game developers, players, and scholars.
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