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The phrase "in-the-wild" is becoming popular again in the field of
human-computer interaction (HCI), describing approaches to HCI
research and accounts of user experience phenomena that differ from
those derived from other lab-based methods. The phrase first came
to the forefront 20-25 years ago when anthropologists Jean Lave
(1988), Lucy Suchman (1987), and Ed Hutchins (1995) began writing
about cognition being in-the-wild. Today, it is used more broadly
to refer to research that seeks to understand new technology
interventions in everyday living. A reason for its resurgence in
contemporary HCI is an acknowledgment that so much technology is
now embedded and used in our everyday lives. Researchers have begun
following suit-decamping from their usability and living labs and
moving into the wild; carrying out in-situ development and
engagement, sampling experiences, and probing people in their homes
and on the streets. The aim of this book is to examine what this
new direction entails and what it means for HCI theory, practice,
and design. The focus is on the insights, demands and concerns. But
how does research in the wild differ from the other applied
approaches in interaction design, such as contextual design, action
research, or ethnography? What is added by labeling user research
as being in-the-wild? One main difference is where the research
starts and ends: unlike user-centered, and more specifically,
ethnographic approaches which typically begin by observing existing
practices and then suggesting general design implications or system
requirements, in-the-wild approaches create and evaluate new
technologies and experiences in situ(Rogers, 2012). Moreover, novel
technologies are often developed to augment people, places, and
settings, without necessarily designing them for specific user
needs. There has also been a shift in design thinking. Instead of
developing solutions that fit in with existing practices,
researchers are experimenting with new technological possibilities
that can change and even disrupt behavior. Opportunities are
created, interventions installed, and different ways of behaving
are encouraged. A key concern is how people react, change and
integrate these in their everyday lives. This book outlines the
emergence and development of research in the wild. It is structured
around a framework for conceptualizing and bringing together the
different strands. It covers approaches, methods, case studies, and
outcomes. Finally, it notes that there is more in the wild research
in HCI than usability and other kinds of user studies in HCI and
what the implications of this are for the field.
When the First Edition of this book was written in 1951, the gas
turbine was just becoming established as a powerplant for military
aircraft. It took another decade before the gas turbine was
introduced to civil aircraft, and this market developed so rapidly
that the passenger liner was rendered obsolete. Other markets like
naval propulsion, pipeline compression and electrical power
applications grew steadily. In recent years the gas turbine, in
combination with the steam turbine, has played an ever-increasing
role in power generation. Despite the rapid advances in both output
and efficiency, the basic theory of the gas turbine has remained
unchanged. The layout of this new edition is broadly similar to the
original, but greatly expanded and updated, comprising an outline
of the basic theory, aerodynamic design of individual components,
and the prediction of off-design performance. The addition of a
chapter devoted to the mechanical design of gas turbines greatly
enhances the scope of the book. Descriptions of engine developments
and current markets make this book useful to both students and
practising engineers.
Practical and profound, this guide to discovering a true self
behind the "parts" played in everyday life presents the information
and inspiration necessary to achieve fulfillment. Often taking a
humorous perspective, this work is centered on a belief that the
tools we use to deceive ourselves and others are the same tools we
need to know ourselves better. Guided meditation is one of a series
of practices at the center of this strategy that slowly brings into
focus an awareness of life and its possibilities.
Catholic University Of America, Studies In Politics, Government And
International Law, Abstract Series, No. 4.
In neurotechnology, deep brain stimulation (DBS) refers to a
surgical treatment involving the implantation of a medical device
called a brain pacemaker, which sends electrical impulses to
specific parts of the brain. DBS in select brain regions has
provided remarkable therapeutic benefits for otherwise
treatment-resistant movement and affective disorders such as
chronic pain, Parkinson's disease, tremor and dystonia. Despite the
long history of DBS, its underlying principles and mechanisms are
still not clear. While DBS has proven helpful for some patients,
there is potential for serious complications and side effects. This
book presents current research on this cutting edge treatment.
Success of functional stereotactic procedures is shown to depend on
a variety of factors, including patient selection, methodology of
choice and localisation of the target, and the experience of the
neurosurgery team. Complications on the use of the procedure in the
treatment of Parkinson's Disease are also presented. The use of
Vagus nerve stimulation on treatment-resistant patients with major
depression is discussed as well.
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