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This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016. The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies.
This book constitutes the thoroughly refereed post-workshop proceedings of the Second Workshop on Multimodal Analyses Enabling Artificial Agents in Human Interaction, MA3HMI 2014, held in Conjunction with INTERSPEECH 2014, in Singapore, Singapore, on September 14th, 2014. The 9 revised papers presented together with a keynote talk were carefully reviewed and selected from numerous submissions. They are organized in two sections: human-machine interaction and dialogs and speech recognition.
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