![]() |
![]() |
Your cart is empty |
||
Showing 1 - 4 of 4 matches in All Departments
Imagine a time in the not too distant future when not only game companies but also the human resources, marketing and product development divisions of major corporations are hiring game designers. The time is coming when companies large and small, creative agencies, school systems, museums, libraries and public and governmental institutions will employ game designers to engage employees, customers, students and volunteers to generate new audiences and deepen commitments. The skills that a game designer brings, organizing and presenting a body of information in the most appropriate and entertaining way, are the ones needed by the twenty-first century organization. Designing Gamified Systems is a practical guide for practicing and aspiring game designers to put their unique and valuable skills to work to drive engagement, build motivation, and facilitate positive behavior. Rather than the overused ideas of pervasive games or "gamification," this book uniquely focuses first and foremost on the partnership between the content expert or client and the game designer. It assumes that game systems are one more meaningful tool that can now be used to help organizations and individuals encourage people to care about them and support them. Providing a solid introduction to the fundamental principles of the game layer, it also offers a practical set of tools and activities to contextualize the practice within a variety of different scenarios. It includes interviews with industry leaders, content experts, game designers, museum professionals, and educators who are all using game practices and ideas in new and innovative ways. Catching a snapshot of this exciting moment while delivering enduring fundamentals, the book can be used in the classroom or can be read as a trade book, and will appeal to industry professionals, game designers and game design students."
Imagine a time in the not too distant future when not only game companies but also the human resources, marketing and product development divisions of major corporations are hiring game designers. The time is coming when companies large and small, creative agencies, school systems, museums, libraries and public and governmental institutions will employ game designers to engage employees, customers, students and volunteers to generate new audiences and deepen commitments. The skills that a game designer brings, organizing and presenting a body of information in the most appropriate and entertaining way, are the ones needed by the twenty-first century organization. Designing Gamified Systems is a practical guide for practicing and aspiring game designers to put their unique and valuable skills to work to drive engagement, build motivation, and facilitate positive behavior. Rather than the overused ideas of pervasive games or "gamification," this book uniquely focuses first and foremost on the partnership between the content expert or client and the game designer. It assumes that game systems are one more meaningful tool that can now be used to help organizations and individuals encourage people to care about them and support them. Providing a solid introduction to the fundamental principles of the game layer, it also offers a practical set of tools and activities to contextualize the practice within a variety of different scenarios. It includes interviews with industry leaders, content experts, game designers, museum professionals, and educators who are all using game practices and ideas in new and innovative ways. Catching a snapshot of this exciting moment while delivering enduring fundamentals, the book can be used in the classroom or can be read as a trade book, and will appeal to industry professionals, game designers and game design students."
It's a nice place to visit but would you really want to live there? Sari Gilbert, who has lived for close to 40 years in what many have called the Eternal City, answers with a resounding "yes"- but it's a "yes... but." A native New Yorker who moved to Rome after finishing graduate school and then became a journalist, Gilbert's book "My Home Sweet Rome: Living (and Loving) in the Eternal City" describes what life is really like in the Italian capital: to sum it up, "fascinating, and delightful, but not at all easy." Many foreigners have moved to Italy, but relatively few have decided to stay on for the rest of their lives, unless they are married and have put down family roots. Gilbert uses her own particular status - as an attractive and single woman, as a journalist for major U.S. and Italian news organs, and as an American - as a magnifying lens to examine the various aspects of Italian and Roman life. She gives us an unveiled view of the country's politics, its stifling bureaucracy, its contradictory social customs, everyday concerns and gastronomical habits. Gilbert also takes us through the less pleasant phases of recent Italian history: Mafia, terrorism, the assassination attempt on the life of the first (but not the last) non-Italian Pope, the meteoric rise of Silvio Berlusconi. In the process, we learn what it is like to work in Italy as both a foreign correspondent and a local reporter for Italian newspapers. Even more intriguing perhaps, Gilbert sheds light on what love affairs are really like with Italian men, be they average Giuseppes or high-placed movers and shakers.
|
![]() ![]() You may like...
Indo-Pak Photography Contest - Life Folk…
White Falcon Publishing
Hardcover
R970
Discovery Miles 9 700
Catalogue of the 1st International…
Royal Society of Marine Artists
Paperback
R619
Discovery Miles 6 190
The Land Is Ours - Black Lawyers And The…
Tembeka Ngcukaitobi
Paperback
![]()
William R. Stanek. The Black and White…
William R. Stanek, Hc Stanek
Hardcover
R1,497
Discovery Miles 14 970
|